Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -167,7 +167,7 @@ namespace Content.Server.StationEvents.Events
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private bool TryFindRandomTile(out Vector2i tile, IRobustRandom? robustRandom = null)
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{
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tile = default;
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var defaultGridId = IoCManager.Resolve<IGameTicker>().DefaultGridId;
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var defaultGridId = EntitySystem.Get<GameTicker>().DefaultGridId;
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if (!IoCManager.Resolve<IMapManager>().TryGetGrid(defaultGridId, out var grid) ||
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!IoCManager.Resolve<IEntityManager>().TryGetEntity(grid.GridEntityId, out _targetGrid)) return false;
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@@ -66,8 +66,7 @@ namespace Content.Server.StationEvents.Events
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if (_timeUntilPulse <= 0.0f)
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{
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var pauseManager = IoCManager.Resolve<IPauseManager>();
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var defaultGrid = IoCManager.Resolve<IMapManager>().GetGrid(gameTicker.DefaultGridId);
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var defaultGrid = IoCManager.Resolve<IMapManager>().GetGrid(EntitySystem.Get<GameTicker>().DefaultGridId);
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if (pauseManager.IsGridPaused(defaultGrid))
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return;
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