Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -167,7 +167,7 @@ namespace Content.Server.StationEvents.Events
private bool TryFindRandomTile(out Vector2i tile, IRobustRandom? robustRandom = null)
{
tile = default;
var defaultGridId = IoCManager.Resolve<IGameTicker>().DefaultGridId;
var defaultGridId = EntitySystem.Get<GameTicker>().DefaultGridId;
if (!IoCManager.Resolve<IMapManager>().TryGetGrid(defaultGridId, out var grid) ||
!IoCManager.Resolve<IEntityManager>().TryGetEntity(grid.GridEntityId, out _targetGrid)) return false;

View File

@@ -66,8 +66,7 @@ namespace Content.Server.StationEvents.Events
if (_timeUntilPulse <= 0.0f)
{
var pauseManager = IoCManager.Resolve<IPauseManager>();
var gameTicker = IoCManager.Resolve<IGameTicker>();
var defaultGrid = IoCManager.Resolve<IMapManager>().GetGrid(gameTicker.DefaultGridId);
var defaultGrid = IoCManager.Resolve<IMapManager>().GetGrid(EntitySystem.Get<GameTicker>().DefaultGridId);
if (pauseManager.IsGridPaused(defaultGrid))
return;