Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -1,27 +0,0 @@
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#nullable enable
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.GameWindow
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{
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public sealed class MsgRequestWindowAttention : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgRequestWindowAttention);
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public MsgRequestWindowAttention(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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// Nothing
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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// Nothing
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}
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}
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}
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12
Content.Shared/GameWindow/RequestWindowAttentionEvent.cs
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12
Content.Shared/GameWindow/RequestWindowAttentionEvent.cs
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@@ -0,0 +1,12 @@
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameWindow
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{
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[Serializable, NetSerializable]
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public sealed class RequestWindowAttentionEvent : EntityEventArgs
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{
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}
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}
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