Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

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@@ -1,27 +0,0 @@
#nullable enable
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.GameWindow
{
public sealed class MsgRequestWindowAttention : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgRequestWindowAttention);
public MsgRequestWindowAttention(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
// Nothing
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
// Nothing
}
}
}

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@@ -0,0 +1,12 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameWindow
{
[Serializable, NetSerializable]
public sealed class RequestWindowAttentionEvent : EntityEventArgs
{
}
}