Map System Code Refactor (#204)

* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
This commit is contained in:
Acruid
2019-04-20 16:20:18 -07:00
committed by Pieter-Jan Briers
parent 50f42d71a2
commit d3daa83b82
10 changed files with 77 additions and 60 deletions

View File

@@ -1,22 +1,21 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class MeleeWeaponComponent : Component, IAfterAttack
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
#pragma warning restore 649
public override string Name => "MeleeWeapon";
public int Damage = 1;
@@ -34,13 +33,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
var location = eventArgs.User.GetComponent<ITransformComponent>().GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld().Position - location.ToWorld().Position);
var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(eventArgs.User.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position - location.ToWorld(_mapManager).Position);
var entities = _serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth);
foreach (var entity in entities)
{
if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == eventArgs.User)
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out DamageableComponent damagecomponent))