Fix some mispredict reconciliation issues. (#6319)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2022-01-31 05:34:48 +13:00
committed by GitHub
parent 90b2f716a4
commit d40bcc9168
15 changed files with 110 additions and 71 deletions

View File

@@ -11,19 +11,6 @@ namespace Content.Shared.Atmos
VisualState
}
[Serializable, NetSerializable]
public class PipeVisualState
{
// TODO ATMOS: Make this not a class and just be the field below...
[ViewVariables]
public readonly PipeDirection ConnectedDirections;
public PipeVisualState(PipeDirection connectedDirections)
{
ConnectedDirections = connectedDirections;
}
}
[Flags]
[Serializable, NetSerializable]
public enum PipeDirection

View File

@@ -6,7 +6,8 @@ namespace Content.Shared.Botany
[Serializable, NetSerializable]
public enum PlantHolderVisuals
{
Plant,
PlantRsi,
PlantState,
HealthLight,
WaterLight,
NutritionLight,

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.Chemistry
}
[Serializable, NetSerializable]
public class SolutionContainerVisualState
public class SolutionContainerVisualState : ICloneable
{
public readonly Color Color;
@@ -33,6 +33,11 @@ namespace Content.Shared.Chemistry
Color = color;
FilledVolumeFraction = (byte) (byte.MaxValue * filledVolumeFraction);
}
public object Clone()
{
return new SolutionContainerVisualState(Color, FilledVolumeFraction);
}
}
public enum SolutionContainerLayers : byte

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Serialization;
namespace Content.Shared.Damage
@@ -11,4 +12,20 @@ namespace Content.Shared.Damage
DamageUpdateGroups,
ForceUpdate
}
[Serializable, NetSerializable]
public class DamageVisualizerGroupData : ICloneable
{
public List<string> GroupList;
public DamageVisualizerGroupData(List<string> groupList)
{
GroupList = groupList;
}
public object Clone()
{
return new DamageVisualizerGroupData(new List<string>(GroupList));
}
}
}

View File

@@ -87,7 +87,10 @@ namespace Content.Shared.Damage
component.Dirty();
if (EntityManager.TryGetComponent<AppearanceComponent>(component.Owner, out var appearance) && damageDelta != null)
appearance.SetData(DamageVisualizerKeys.DamageUpdateGroups, damageDelta.GetDamagePerGroup().Keys.ToList());
{
var data = new DamageVisualizerGroupData(damageDelta.GetDamagePerGroup().Keys.ToList());
appearance.SetData(DamageVisualizerKeys.DamageUpdateGroups, data);
}
RaiseLocalEvent(component.Owner, new DamageChangedEvent(component, damageDelta, interruptsDoAfters), false);
}
@@ -198,7 +201,7 @@ namespace Content.Shared.Damage
component.DamageModifierSetId = state.ModifierSetId;
// Has the damage actually changed?
DamageSpecifier newDamage = new() { DamageDict = state.DamageDict };
DamageSpecifier newDamage = new() { DamageDict = new(state.DamageDict) };
var delta = component.Damage - newDamage;
delta.TrimZeros();

View File

@@ -718,7 +718,7 @@ namespace Content.Shared.Hands.Components
}
[Serializable, NetSerializable]
public class HandsVisualState
public class HandsVisualState : ICloneable
{
public List<HandVisualState> Hands { get; } = new();
@@ -726,10 +726,15 @@ namespace Content.Shared.Hands.Components
{
Hands = hands;
}
public object Clone()
{
return new HandsVisualState(new List<HandVisualState>(Hands));
}
}
[Serializable, NetSerializable]
public class HandVisualState
public struct HandVisualState
{
public string RsiPath { get; }
public string? EquippedPrefix { get; }

View File

@@ -38,7 +38,7 @@ namespace Content.Shared.StatusEffect
foreach (var state in status.ActiveEffects.ToArray())
{
// if we're past the end point of the effect
if (_gameTiming.CurTime > state.Value.Cooldown.Item2)
if (curTime > state.Value.Cooldown.Item2)
{
TryRemoveStatusEffect(status.Owner, state.Key, status);
}
@@ -53,24 +53,33 @@ namespace Content.Shared.StatusEffect
private void OnHandleState(EntityUid uid, StatusEffectsComponent component, ref ComponentHandleState args)
{
if (args.Current is StatusEffectsComponentState state)
if (args.Current is not StatusEffectsComponentState state)
return;
component.AllowedEffects = new(state.AllowedEffects);
// Remove non-existent effects.
foreach (var effect in component.ActiveEffects.Keys)
{
component.AllowedEffects = state.AllowedEffects;
foreach (var effect in state.ActiveEffects)
if (!state.ActiveEffects.ContainsKey(effect))
{
// don't bother with anything if we already have it
if (component.ActiveEffects.ContainsKey(effect.Key))
{
component.ActiveEffects[effect.Key] = effect.Value;
continue;
}
var time = effect.Value.Cooldown.Item2 - effect.Value.Cooldown.Item1;
//TODO: Not sure how to handle refresh here.
TryAddStatusEffect(uid, effect.Key, time, true);
TryRemoveStatusEffect(uid, effect, component);
}
}
foreach (var effect in state.ActiveEffects)
{
// don't bother with anything if we already have it
if (component.ActiveEffects.ContainsKey(effect.Key))
{
component.ActiveEffects[effect.Key] = effect.Value;
continue;
}
var time = effect.Value.Cooldown.Item2 - effect.Value.Cooldown.Item1;
//TODO: Not sure how to handle refresh here.
TryAddStatusEffect(uid, effect.Key, time, true);
}
}
/// <summary>
@@ -140,7 +149,7 @@ namespace Content.Shared.StatusEffect
/// <remarks>
/// This obviously does not add any actual 'effects' on its own. Use the generic overload,
/// which takes in a component type, if you want to automatically add and remove a component.
///
///
/// If the effect already exists, it will simply replace the cooldown with the new one given.
/// If you want special 'effect merging' behavior, do it your own damn self!
/// </remarks>
@@ -187,7 +196,7 @@ namespace Content.Shared.StatusEffect
_alertsSystem.ShowAlert(uid, proto.Alert.Value, null, cooldown1);
}
status.Dirty();
Dirty(status);
// event?
return true;
}
@@ -261,7 +270,7 @@ namespace Content.Shared.StatusEffect
status.ActiveEffects.Remove(key);
status.Dirty();
Dirty(status);
// event?
return true;
}
@@ -285,6 +294,7 @@ namespace Content.Shared.StatusEffect
failed = true;
}
Dirty(status);
return failed;
}
@@ -352,6 +362,7 @@ namespace Content.Shared.StatusEffect
_alertsSystem.ShowAlert(uid, proto.Alert.Value, null, cooldown);
}
Dirty(status);
return true;
}
@@ -387,6 +398,7 @@ namespace Content.Shared.StatusEffect
_alertsSystem.ShowAlert(uid, proto.Alert.Value, null, cooldown);
}
Dirty(status);
return true;
}
@@ -406,6 +418,8 @@ namespace Content.Shared.StatusEffect
return false;
status.ActiveEffects[key].Cooldown = (_gameTiming.CurTime, _gameTiming.CurTime + time);
Dirty(status);
return true;
}

View File

@@ -24,7 +24,7 @@ namespace Content.Shared.Storage.Components
}
[Serializable, NetSerializable]
public class ShowLayerData
public class ShowLayerData : ICloneable
{
public IReadOnlyList<string> QueuedEntities { get; internal set; }
@@ -33,14 +33,14 @@ namespace Content.Shared.Storage.Components
QueuedEntities = new List<string>();
}
public ShowLayerData(IReadOnlyList<string> other)
public ShowLayerData(IEnumerable<string> other)
{
QueuedEntities = other;
QueuedEntities = new List<string>(other);
}
public ShowLayerData(ShowLayerData other)
public object Clone()
{
QueuedEntities = other.QueuedEntities;
return new ShowLayerData(QueuedEntities);
}
}
}