Fixes & more (#548)
* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks. * - fix: Diagonal grilles layer. * - add: Cockroaches don't drop organs. * - add: Magic hands now work on interact & disable context menu interaction. * - fix: Shackles speech after doafter. * - tweak: Reduce flashbang knockdown, check for CanLieDown. * - tweak: Hspear limit. * - tweak: Remove knockdown tile friction. * - tweak: Engi belt in sus box. * - fix: Constructs can hear cult chat. * - fix: Desword audio. * - fix: Context menu. * - fix: Actually drop items on paralyze. * - tweak: Revert range reduction. * - add: Update thermal visibility. * - add: NPCs can miss. * - tweak: Update desc. * - fix: Actually fix desword audio. * - tweak: Secret weights & game presets. * - fix: Cult stun.
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@@ -24,6 +24,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Radio;
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using Content.Shared._White;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.Speech;
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using Content.Shared._White.Cult.Systems;
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using Robust.Server.Player;
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@@ -795,6 +796,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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return Filter.Empty()
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.AddWhereAttachedEntity(HasComp<GhostComponent>)
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.AddWhereAttachedEntity(HasComp<CultistComponent>)
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.AddWhereAttachedEntity(HasComp<ConstructComponent>)
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.Channel);
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