Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them * Adds more functionality server-side for surveillance cameras * rider moment * Adds skeleton for SurveillanceCameraMonitorBoundUi on client * whoops * makes surveillance camera monitor UI more defined * removes tree from SurveillanceCameraMonitorWindow * surveillance camera active flag, other routing things * actually sets how SurveillanceCameraMonitorSystem sends camera info to clients * adds entity yaml, changes field * adds the camera/monitor entities, makes the UI open * SurveillanceCameraRouters (not implemented fully) * subnets for cameras, server-side * it works! * fixes rotation in cameras * whoops restores surveillance cameras to ignored components makes it so that switching cameras now lerps the other camera * makes the UI work * makes it so that cameras actually refresh now * cleanup * adds camera.rsi * cleans up prototypes a bit * adds camera subnet frequencies, cameras in subnets * adds surveillance camera router subnets * might fix testing errors * adds the circuit board to the surveillance camera monitor * fixes up the camera monitor (the detective will get his tv soon) * adds heartbeat, ensures subnet data is passed into cameras to send * fixes up a few things * whoops * changes to UI internals * fixes subnet selection issue * localized strings for UI * changes 'test' id to 'camera' for cameras * whoops * missing s * camera static! * adds a delay to camera switching * adjusts a few things in camera timing * adds setup for cameras/routers, localization for frequency names * adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype * localization, some cleanup * ui adjustments * adds surveillance camera visuals * fixes a bug when closing the UI for monitors * adds disconnect message to UI * adds construction graph to cameras * adds the camera to the construction menu * fixes network selection for setup, tweak to assembly * adds surveillance camera router construction, fixes up surveillance camera wire cutting * adds disconnect button to monitor UI * switches around the status text * tweaks monitor UI * makes the address actually show * might make tests pass * UI adjustments, hard name limit * ok, that didn't work * adds wireless cameras * makes the television work/look nicer * adds tripod cameras in addition to mobile cameras * makes wireless cameras constructable * fixes up those prototypes * reorganization in C#, small cleanup * ensures that power changes deactivate some devices * adds a component to the television, comments out a function * actually, never mind, i forgot that wireless cameras existed/are creatable for a second * tweaks to router construction, removes SubnetTest from prototypes * removes it from frequencies too * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * type serializers into components * setup window opens centered, enum is now byte * replaces active monitor list with ActiveSurveillanceCameraMonitorComponent * adds paused/deleted entity checks, changes how verbs are given * removes EntitySystem.Get<T>() references * fixes bug related to selecting network from setup, alphabet-orders network listing in setup * rider moment * adds minwidth to surveillance camera setup window * addresses reviews * should fix the issue with camera visuals not updating properly * addresses some reviews * addresses further review * addresses reviews related to RSIs * never needed a key there anyways * changes a few things with routers to ensure that they're active * whoops * ensurecomp over addcomp * whoops Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -24,7 +24,8 @@ namespace Content.Server.Entry
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"ToggleableLightVisuals",
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"CableVisualizer",
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"PotencyVisuals",
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"PaperVisuals"
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"PaperVisuals",
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"SurveillanceCameraVisuals"
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};
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}
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}
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@@ -0,0 +1,7 @@
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namespace Content.Server.SurveillanceCamera;
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// Dummy component for active surveillance monitors.
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[RegisterComponent]
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public sealed class ActiveSurveillanceCameraMonitorComponent : Component
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{
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}
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@@ -0,0 +1,46 @@
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using Content.Shared.DeviceNetwork;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.SurveillanceCamera;
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[RegisterComponent]
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[Friend(typeof(SurveillanceCameraSystem))]
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public sealed class SurveillanceCameraComponent : Component
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{
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// List of active viewers. This is for bookkeeping purposes,
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// so that when a camera shuts down, any entity viewing it
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// will immediately have their subscription revoked.
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public HashSet<EntityUid> ActiveViewers { get; } = new();
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// Monitors != Viewers, as viewers are entities that are tied
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// to a player session that's viewing from this camera
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//
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// Monitors are grouped sets of viewers, and may be
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// completely different monitor types (e.g., monitor console,
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// AI, etc.)
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public HashSet<EntityUid> ActiveMonitors { get; } = new();
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// If this camera is active or not. Deactivating a camera
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// will not allow it to obtain any new viewers.
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[ViewVariables]
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public bool Active { get; set; } = true;
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// This one isn't easy to deal with. Will require a UI
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// to change/set this so mapping these in isn't
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// the most terrible thing possible.
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("id")]
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public string CameraId { get; set; } = "camera";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("nameSet")]
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public bool NameSet { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("networkSet")]
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public bool NetworkSet { get; set; }
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// This has to be device network frequency prototypes.
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[DataField("setupAvailableNetworks", customTypeSerializer:typeof(PrototypeIdListSerializer<DeviceFrequencyPrototype>))]
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public List<string> AvailableNetworks { get; } = new();
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}
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@@ -0,0 +1,35 @@
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namespace Content.Server.SurveillanceCamera;
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[RegisterComponent]
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[Friend(typeof(SurveillanceCameraMonitorSystem))]
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public sealed class SurveillanceCameraMonitorComponent : Component
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{
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// Currently active camera viewed by this monitor.
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public EntityUid? ActiveCamera { get; set; }
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public string ActiveCameraAddress { get; set; } = string.Empty;
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// Last time this monitor was sent a heartbeat.
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public float LastHeartbeat { get; set; }
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// Last time this monitor sent a heartbeat.
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public float LastHeartbeatSent { get; set; }
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// Next camera this monitor is trying to connect to.
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// If the monitor has connected to the camera, this
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// should be set to null.
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public string? NextCameraAddress { get; set; }
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[ViewVariables]
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// Set of viewers currently looking at this monitor.
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public HashSet<EntityUid> Viewers { get; } = new();
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// Current active subnet.
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public string ActiveSubnet { get; set; } = default!;
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// Known cameras in this subnet by address with name values.
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// This is cleared when the subnet is changed.
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public Dictionary<string, string> KnownCameras { get; } = new();
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[ViewVariables]
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// The subnets known by this camera monitor.
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public Dictionary<string, string> KnownSubnets { get; } = new();
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}
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@@ -0,0 +1,31 @@
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using Content.Shared.DeviceNetwork;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.SurveillanceCamera;
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[RegisterComponent]
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public sealed class SurveillanceCameraRouterComponent : Component
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{
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[ViewVariables] public bool Active { get; set; }
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// The name of the subnet connected to this router.
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[DataField("subnetName")]
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public string SubnetName { get; set; } = string.Empty;
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[ViewVariables]
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// The monitors to route to. This raises an issue related to
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// camera monitors disappearing before sending a D/C packet,
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// this could probably be refreshed every time a new monitor
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// is added or removed from active routing.
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public HashSet<string> MonitorRoutes { get; } = new();
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[ViewVariables]
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// The frequency that talks to this router's subnet.
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public uint SubnetFrequency;
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[DataField("subnetFrequency", customTypeSerializer:typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? SubnetFrequencyId { get; set; }
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[DataField("setupAvailableNetworks", customTypeSerializer:typeof(PrototypeIdListSerializer<DeviceFrequencyPrototype>))]
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public List<string> AvailableNetworks { get; } = new();
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}
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@@ -0,0 +1,497 @@
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using System.Linq;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Server.Wires;
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using Content.Shared.Interaction;
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using Content.Shared.SurveillanceCamera;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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namespace Content.Server.SurveillanceCamera;
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public sealed class SurveillanceCameraMonitorSystem : EntitySystem
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{
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[Dependency] private readonly SurveillanceCameraSystem _surveillanceCameras = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraDeactivateEvent>(OnSurveillanceCameraDeactivate);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, BoundUIClosedEvent>(OnBoundUiClose);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraMonitorSwitchMessage>(OnSwitchMessage);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraMonitorSubnetRequestMessage>(OnSubnetRequest);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraRefreshCamerasMessage>(OnRefreshCamerasMessage);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraRefreshSubnetsMessage>(OnRefreshSubnetsMessage);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraDisconnectMessage>(OnDisconnectMessage);
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}
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private const float _maxHeartbeatTime = 300f;
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private const float _heartbeatDelay = 30f;
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public override void Update(float frameTime)
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{
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foreach (var (_, monitor) in EntityQuery<ActiveSurveillanceCameraMonitorComponent, SurveillanceCameraMonitorComponent>())
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{
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if (Paused(monitor.Owner))
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{
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continue;
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}
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monitor.LastHeartbeatSent += frameTime;
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SendHeartbeat(monitor.Owner, monitor);
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monitor.LastHeartbeat += frameTime;
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if (monitor.LastHeartbeat > _maxHeartbeatTime)
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{
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DisconnectCamera(monitor.Owner, true, monitor);
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EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(monitor.Owner);
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}
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}
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}
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/// ROUTING:
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///
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/// Monitor freq: General frequency for cameras, routers, and monitors to speak on.
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///
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/// Subnet freqs: Frequency for each specific subnet. Routers ping cameras here,
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/// cameras ping back on monitor frequency. When a monitor
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/// selects a subnet, it saves that subnet's frequency
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/// so it can connect to the camera. All outbound cameras
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/// always speak on the monitor frequency and will not
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/// do broadcast pings - whatever talks to it, talks to it.
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///
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/// How a camera is discovered:
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///
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/// Subnet ping:
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/// Surveillance camera monitor - [ monitor freq ] -> Router
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/// Router -> camera discovery
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/// Router - [ subnet freq ] -> Camera
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/// Camera -> router ping
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/// Camera - [ monitor freq ] -> Router
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/// Router -> monitor data forward
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/// Router - [ monitor freq ] -> Monitor
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#region Event Handling
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private void OnComponentStartup(EntityUid uid, SurveillanceCameraMonitorComponent component, ComponentStartup args)
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{
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RefreshSubnets(uid, component);
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}
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private void OnSubnetRequest(EntityUid uid, SurveillanceCameraMonitorComponent component,
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SurveillanceCameraMonitorSubnetRequestMessage args)
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{
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if (args.Session.AttachedEntity != null)
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{
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SetActiveSubnet(uid, args.Subnet, component);
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}
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}
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private void OnPacketReceived(EntityUid uid, SurveillanceCameraMonitorComponent component,
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DeviceNetworkPacketEvent args)
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{
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if (string.IsNullOrEmpty(args.SenderAddress))
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{
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return;
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}
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if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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{
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switch (command)
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{
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case SurveillanceCameraSystem.CameraConnectMessage:
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if (component.NextCameraAddress == args.SenderAddress)
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{
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component.ActiveCameraAddress = args.SenderAddress;
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TrySwitchCameraByUid(uid, args.Sender, component);
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}
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component.NextCameraAddress = null;
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break;
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case SurveillanceCameraSystem.CameraHeartbeatMessage:
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if (args.SenderAddress == component.ActiveCameraAddress)
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{
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component.LastHeartbeat = 0;
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}
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break;
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case SurveillanceCameraSystem.CameraDataMessage:
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if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraNameData, out string? name)
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|| !args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnetData)
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|| !args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? address))
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{
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return;
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}
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if (component.ActiveSubnet != subnetData)
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{
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DisconnectFromSubnet(uid, subnetData);
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}
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if (!component.KnownCameras.ContainsKey(address))
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{
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component.KnownCameras.Add(address, name);
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}
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UpdateUserInterface(uid, component);
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break;
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case SurveillanceCameraSystem.CameraSubnetData:
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if (args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnet)
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&& !component.KnownSubnets.ContainsKey(subnet))
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{
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component.KnownSubnets.Add(subnet, args.SenderAddress);
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}
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UpdateUserInterface(uid, component);
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break;
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}
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}
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}
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private void OnDisconnectMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
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SurveillanceCameraDisconnectMessage message)
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{
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DisconnectCamera(uid, true, component);
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}
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private void OnRefreshCamerasMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
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SurveillanceCameraRefreshCamerasMessage message)
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{
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component.KnownCameras.Clear();
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RequestActiveSubnetInfo(uid, component);
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}
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private void OnRefreshSubnetsMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
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SurveillanceCameraRefreshSubnetsMessage message)
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{
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RefreshSubnets(uid, component);
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}
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private void OnSwitchMessage(EntityUid uid, SurveillanceCameraMonitorComponent component, SurveillanceCameraMonitorSwitchMessage message)
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{
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// there would be a null check here, but honestly
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// whichever one is the "latest" switch message gets to
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// do the switch
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TrySwitchCameraByAddress(uid, message.Address, component);
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}
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private void OnPowerChanged(EntityUid uid, SurveillanceCameraMonitorComponent component, PowerChangedEvent args)
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{
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if (!args.Powered)
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{
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RemoveActiveCamera(uid, component);
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component.NextCameraAddress = null;
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component.ActiveSubnet = string.Empty;
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}
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}
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private void OnToggleInterface(EntityUid uid, SurveillanceCameraMonitorComponent component,
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AfterActivatableUIOpenEvent args)
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{
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AfterOpenUserInterface(uid, args.User, component);
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}
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// This is to ensure that there's no delay in ensuring that a camera is deactivated.
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private void OnSurveillanceCameraDeactivate(EntityUid uid, SurveillanceCameraMonitorComponent monitor, SurveillanceCameraDeactivateEvent args)
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{
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DisconnectCamera(uid, false, monitor);
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}
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private void OnBoundUiClose(EntityUid uid, SurveillanceCameraMonitorComponent component, BoundUIClosedEvent args)
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{
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if (args.Session.AttachedEntity == null)
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{
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return;
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}
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RemoveViewer(uid, args.Session.AttachedEntity.Value, component);
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}
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#endregion
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private void SendHeartbeat(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
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{
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if (!Resolve(uid, ref monitor)
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|| monitor.LastHeartbeatSent < _heartbeatDelay
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|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
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{
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return;
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}
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var payload = new NetworkPayload()
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{
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{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraHeartbeatMessage },
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{ SurveillanceCameraSystem.CameraAddressData, monitor.ActiveCameraAddress }
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};
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_deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
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}
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private void DisconnectCamera(EntityUid uid, bool removeViewers, SurveillanceCameraMonitorComponent? monitor = null)
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{
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if (!Resolve(uid, ref monitor))
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{
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return;
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}
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if (removeViewers)
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{
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RemoveActiveCamera(uid, monitor);
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}
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monitor.ActiveCamera = null;
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monitor.ActiveCameraAddress = string.Empty;
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EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(uid);
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UpdateUserInterface(uid, monitor);
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}
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private void RefreshSubnets(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
|
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{
|
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if (!Resolve(uid, ref monitor))
|
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{
|
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return;
|
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}
|
||||
|
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monitor.KnownSubnets.Clear();
|
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PingCameraNetwork(uid, monitor);
|
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}
|
||||
|
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private void PingCameraNetwork(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
|
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{
|
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if (!Resolve(uid, ref monitor))
|
||||
{
|
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return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
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{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingMessage }
|
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};
|
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_deviceNetworkSystem.QueuePacket(uid, null, payload);
|
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}
|
||||
|
||||
private void SetActiveSubnet(EntityUid uid, string subnet,
|
||||
SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !monitor.KnownSubnets.ContainsKey(subnet))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DisconnectFromSubnet(uid, monitor.ActiveSubnet);
|
||||
DisconnectCamera(uid, true, monitor);
|
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monitor.ActiveSubnet = subnet;
|
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monitor.KnownCameras.Clear();
|
||||
UpdateUserInterface(uid, monitor);
|
||||
|
||||
ConnectToSubnet(uid, subnet);
|
||||
}
|
||||
|
||||
private void RequestActiveSubnetInfo(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingSubnetMessage},
|
||||
};
|
||||
_deviceNetworkSystem.QueuePacket(uid, address, payload);
|
||||
}
|
||||
|
||||
private void ConnectToSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !monitor.KnownSubnets.TryGetValue(subnet, out var address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetConnectMessage},
|
||||
};
|
||||
_deviceNetworkSystem.QueuePacket(uid, address, payload);
|
||||
|
||||
RequestActiveSubnetInfo(uid);
|
||||
}
|
||||
|
||||
private void DisconnectFromSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !monitor.KnownSubnets.TryGetValue(subnet, out var address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetDisconnectMessage},
|
||||
};
|
||||
_deviceNetworkSystem.QueuePacket(uid, address, payload);
|
||||
}
|
||||
|
||||
// Adds a viewer to the camera and the monitor.
|
||||
private void AddViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
monitor.Viewers.Add(player);
|
||||
|
||||
if (monitor.ActiveCamera != null)
|
||||
{
|
||||
_surveillanceCameras.AddActiveViewer(monitor.ActiveCamera.Value, player, uid);
|
||||
}
|
||||
|
||||
UpdateUserInterface(uid, monitor, player);
|
||||
}
|
||||
|
||||
// Removes a viewer from the camera and the monitor.
|
||||
private void RemoveViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
monitor.Viewers.Remove(player);
|
||||
|
||||
if (monitor.ActiveCamera != null)
|
||||
{
|
||||
EntityUid? monitorUid = monitor.Viewers.Count == 0 ? uid : null;
|
||||
_surveillanceCameras.RemoveActiveViewer(monitor.ActiveCamera.Value, player, monitorUid);
|
||||
}
|
||||
}
|
||||
|
||||
// Sets the camera. If the camera is not null, this will return.
|
||||
//
|
||||
// The camera should always attempt to switch over, rather than
|
||||
// directly setting it, so that the active viewer list and view
|
||||
// subscriptions can be updated.
|
||||
private void SetCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| monitor.ActiveCamera != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_surveillanceCameras.AddActiveViewers(camera, monitor.Viewers, uid);
|
||||
|
||||
monitor.ActiveCamera = camera;
|
||||
|
||||
AddComp<ActiveSurveillanceCameraMonitorComponent>(uid);
|
||||
|
||||
UpdateUserInterface(uid, monitor);
|
||||
}
|
||||
|
||||
// Switches the camera's viewers over to this new given camera.
|
||||
private void SwitchCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| monitor.ActiveCamera == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_surveillanceCameras.SwitchActiveViewers(monitor.ActiveCamera.Value, camera, monitor.Viewers, uid);
|
||||
|
||||
monitor.ActiveCamera = camera;
|
||||
|
||||
UpdateUserInterface(uid, monitor);
|
||||
}
|
||||
|
||||
private void TrySwitchCameraByAddress(EntityUid uid, string address,
|
||||
SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraConnectMessage},
|
||||
{SurveillanceCameraSystem.CameraAddressData, address}
|
||||
};
|
||||
|
||||
monitor.NextCameraAddress = address;
|
||||
_deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
|
||||
}
|
||||
|
||||
// Attempts to switch over the current viewed camera on this monitor
|
||||
// to the new camera.
|
||||
private void TrySwitchCameraByUid(EntityUid uid, EntityUid newCamera, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (monitor.ActiveCamera == null)
|
||||
{
|
||||
SetCamera(uid, newCamera, monitor);
|
||||
}
|
||||
else
|
||||
{
|
||||
SwitchCamera(uid, newCamera, monitor);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveActiveCamera(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| monitor.ActiveCamera == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_surveillanceCameras.RemoveActiveViewers(monitor.ActiveCamera.Value, monitor.Viewers, uid);
|
||||
|
||||
UpdateUserInterface(uid, monitor);
|
||||
}
|
||||
|
||||
// This is public primarily because it might be useful to have the ability to
|
||||
// have this component added to any entity, and have them open the BUI (somehow).
|
||||
public void AfterOpenUserInterface(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null, ActorComponent? actor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor)
|
||||
|| !Resolve(player, ref actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AddViewer(uid, player);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null, EntityUid? player = null)
|
||||
{
|
||||
if (!Resolve(uid, ref monitor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IPlayerSession? session = null;
|
||||
if (player != null
|
||||
&& TryComp(player, out ActorComponent? actor))
|
||||
{
|
||||
session = actor.PlayerSession;
|
||||
}
|
||||
|
||||
var state = new SurveillanceCameraMonitorUiState(monitor.ActiveCamera, monitor.KnownSubnets.Keys.ToHashSet(), monitor.ActiveCameraAddress, monitor.ActiveSubnet, monitor.KnownCameras);
|
||||
_userInterface.TrySetUiState(uid, SurveillanceCameraMonitorUiKey.Key, state);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,268 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.SurveillanceCamera;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.SurveillanceCamera;
|
||||
|
||||
public sealed class SurveillanceCameraRouterSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<SurveillanceCameraRouterComponent, ComponentInit>(OnInitialize);
|
||||
SubscribeLocalEvent<SurveillanceCameraRouterComponent, DeviceNetworkPacketEvent>(OnPacketReceive);
|
||||
SubscribeLocalEvent<SurveillanceCameraRouterComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
|
||||
SubscribeLocalEvent<SurveillanceCameraRouterComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
|
||||
SubscribeLocalEvent<SurveillanceCameraRouterComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
}
|
||||
|
||||
private void OnInitialize(EntityUid uid, SurveillanceCameraRouterComponent router, ComponentInit args)
|
||||
{
|
||||
if (router.SubnetFrequencyId == null ||
|
||||
!_prototypeManager.TryIndex(router.SubnetFrequencyId, out DeviceFrequencyPrototype? subnetFrequency))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
router.SubnetFrequency = subnetFrequency.Frequency;
|
||||
router.Active = true;
|
||||
}
|
||||
|
||||
private void OnPacketReceive(EntityUid uid, SurveillanceCameraRouterComponent router, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
if (!router.Active
|
||||
|| string.IsNullOrEmpty(args.SenderAddress)
|
||||
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case SurveillanceCameraSystem.CameraConnectMessage:
|
||||
if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConnectCamera(uid, args.SenderAddress, address, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraHeartbeatMessage:
|
||||
if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? camera))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SendHeartbeat(uid, args.SenderAddress, camera, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraSubnetConnectMessage:
|
||||
AddMonitorToRoute(uid, args.SenderAddress, router);
|
||||
PingSubnet(uid, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraSubnetDisconnectMessage:
|
||||
RemoveMonitorFromRoute(uid, args.SenderAddress, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraPingSubnetMessage:
|
||||
PingSubnet(uid, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraPingMessage:
|
||||
SubnetPingResponse(uid, args.SenderAddress, router);
|
||||
break;
|
||||
case SurveillanceCameraSystem.CameraDataMessage:
|
||||
SendCameraInfo(uid, args.Data, router);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPowerChanged(EntityUid uid, SurveillanceCameraRouterComponent component, PowerChangedEvent args)
|
||||
{
|
||||
component.MonitorRoutes.Clear();
|
||||
component.Active = args.Powered;
|
||||
}
|
||||
|
||||
private void AddVerbs(EntityUid uid, SurveillanceCameraRouterComponent component, GetVerbsEvent<AlternativeVerb> verbs)
|
||||
{
|
||||
if (!_actionBlocker.CanInteract(verbs.User, uid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.SubnetFrequencyId != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AlternativeVerb verb = new();
|
||||
verb.Text = Loc.GetString("surveillance-camera-setup");
|
||||
verb.Act = () => OpenSetupInterface(uid, verbs.User, component);
|
||||
verbs.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnSetNetwork(EntityUid uid, SurveillanceCameraRouterComponent component,
|
||||
SurveillanceCameraSetupSetNetwork args)
|
||||
{
|
||||
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|
||||
|| key != SurveillanceCameraSetupUiKey.Router)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (args.Network < 0 || args.Network >= component.AvailableNetworks.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypeManager.TryIndex<DeviceFrequencyPrototype>(component.AvailableNetworks[args.Network],
|
||||
out var frequency))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.SubnetFrequencyId = component.AvailableNetworks[args.Network];
|
||||
component.SubnetFrequency = frequency.Frequency;
|
||||
component.Active = true;
|
||||
UpdateSetupInterface(uid, component);
|
||||
}
|
||||
|
||||
private void OpenSetupInterface(EntityUid uid, EntityUid player, SurveillanceCameraRouterComponent? camera = null, ActorComponent? actor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref camera)
|
||||
|| !Resolve(player, ref actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_userInterface.GetUiOrNull(uid, SurveillanceCameraSetupUiKey.Router)!.Open(actor.PlayerSession);
|
||||
UpdateSetupInterface(uid, camera);
|
||||
}
|
||||
|
||||
private void UpdateSetupInterface(EntityUid uid, SurveillanceCameraRouterComponent? router = null, DeviceNetworkComponent? deviceNet = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router, ref deviceNet))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (router.AvailableNetworks.Count == 0 || router.SubnetFrequencyId != null)
|
||||
{
|
||||
_userInterface.TryCloseAll(uid, SurveillanceCameraSetupUiKey.Router);
|
||||
return;
|
||||
}
|
||||
|
||||
var state = new SurveillanceCameraSetupBoundUiState(router.SubnetName, deviceNet.ReceiveFrequency ?? 0,
|
||||
router.AvailableNetworks, true, router.SubnetFrequencyId != null);
|
||||
_userInterface.TrySetUiState(uid, SurveillanceCameraSetupUiKey.Router, state);
|
||||
}
|
||||
|
||||
private void SendHeartbeat(EntityUid uid, string origin, string destination,
|
||||
SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraHeartbeatMessage },
|
||||
{ SurveillanceCameraSystem.CameraAddressData, origin }
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, destination, payload, router.SubnetFrequency);
|
||||
}
|
||||
|
||||
private void SubnetPingResponse(EntityUid uid, string origin, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router) || router.SubnetFrequencyId == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetData },
|
||||
{ SurveillanceCameraSystem.CameraSubnetData, router.SubnetFrequencyId }
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, origin, payload);
|
||||
}
|
||||
|
||||
private void ConnectCamera(EntityUid uid, string origin, string address, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraConnectMessage },
|
||||
{ SurveillanceCameraSystem.CameraAddressData, origin }
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, address, payload, router.SubnetFrequency);
|
||||
}
|
||||
|
||||
// Adds a monitor to the set of routes.
|
||||
private void AddMonitorToRoute(EntityUid uid, string address, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
router.MonitorRoutes.Add(address);
|
||||
}
|
||||
|
||||
private void RemoveMonitorFromRoute(EntityUid uid, string address, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
router.MonitorRoutes.Remove(address);
|
||||
}
|
||||
|
||||
// Pings a subnet to get all camera information.
|
||||
private void PingSubnet(EntityUid uid, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingMessage },
|
||||
{ SurveillanceCameraSystem.CameraSubnetData, router.SubnetName }
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, null, payload, router.SubnetFrequency);
|
||||
}
|
||||
|
||||
// Sends camera information to all monitors currently interested.
|
||||
private void SendCameraInfo(EntityUid uid, NetworkPayload payload, SurveillanceCameraRouterComponent? router = null)
|
||||
{
|
||||
if (!Resolve(uid, ref router))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var address in router.MonitorRoutes)
|
||||
{
|
||||
_deviceNetworkSystem.QueuePacket(uid, address, payload);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,417 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.SurveillanceCamera;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.SurveillanceCamera;
|
||||
|
||||
public sealed class SurveillanceCameraSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
|
||||
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
|
||||
|
||||
// Pings a surveillance camera subnet. All cameras will always respond
|
||||
// with a data message if they are on the same subnet.
|
||||
public const string CameraPingSubnetMessage = "surveillance_camera_ping_subnet";
|
||||
|
||||
// Pings a surveillance camera. Useful to ensure that the camera is still on
|
||||
// before connecting fully.
|
||||
public const string CameraPingMessage = "surveillance_camera_ping";
|
||||
|
||||
// Camera heartbeat. Monitors ping this to ensure that a camera is still able to
|
||||
// be contacted. If this doesn't get sent after some time, the monitor will
|
||||
// automatically disconnect.
|
||||
public const string CameraHeartbeatMessage = "surveillance_camera_heartbeat";
|
||||
|
||||
// Surveillance camera data. This generally should contain nothing
|
||||
// except for the subnet that this camera is on -
|
||||
// this is because of the fact that the PacketEvent already
|
||||
// contains the sender UID, and that this will always be targeted
|
||||
// towards the sender that pinged the camera.
|
||||
public const string CameraDataMessage = "surveillance_camera_data";
|
||||
public const string CameraConnectMessage = "surveillance_camera_connect";
|
||||
public const string CameraSubnetConnectMessage = "surveillance_camera_subnet_connect";
|
||||
public const string CameraSubnetDisconnectMessage = "surveillance_camera_subnet_disconnect";
|
||||
|
||||
public const string CameraAddressData = "surveillance_camera_data_origin";
|
||||
public const string CameraNameData = "surveillance_camera_data_name";
|
||||
public const string CameraSubnetData = "surveillance_camera_data_subnet";
|
||||
|
||||
public const int CameraNameLimit = 32;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName);
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
|
||||
SubscribeLocalEvent<SurveillanceCameraComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
|
||||
}
|
||||
|
||||
private void OnPacketReceived(EntityUid uid, SurveillanceCameraComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
if (!component.Active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp(uid, out DeviceNetworkComponent? deviceNet))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
||||
{
|
||||
var payload = new NetworkPayload()
|
||||
{
|
||||
{ DeviceNetworkConstants.Command, string.Empty },
|
||||
{ CameraAddressData, deviceNet.Address },
|
||||
{ CameraNameData, component.CameraId },
|
||||
{ CameraSubnetData, string.Empty }
|
||||
};
|
||||
|
||||
var dest = string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case CameraConnectMessage:
|
||||
if (!args.Data.TryGetValue(CameraAddressData, out dest)
|
||||
|| string.IsNullOrEmpty(args.Address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
payload[DeviceNetworkConstants.Command] = CameraConnectMessage;
|
||||
break;
|
||||
case CameraHeartbeatMessage:
|
||||
if (!args.Data.TryGetValue(CameraAddressData, out dest)
|
||||
|| string.IsNullOrEmpty(args.Address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
payload[DeviceNetworkConstants.Command] = CameraHeartbeatMessage;
|
||||
break;
|
||||
case CameraPingMessage:
|
||||
if (!args.Data.TryGetValue(CameraSubnetData, out string? subnet))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dest = args.SenderAddress;
|
||||
payload[CameraSubnetData] = subnet;
|
||||
payload[DeviceNetworkConstants.Command] = CameraDataMessage;
|
||||
break;
|
||||
}
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(
|
||||
uid,
|
||||
dest,
|
||||
payload);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddVerbs(EntityUid uid, SurveillanceCameraComponent component, GetVerbsEvent<AlternativeVerb> verbs)
|
||||
{
|
||||
if (!_actionBlocker.CanInteract(verbs.User, uid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.NameSet && component.NetworkSet)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AlternativeVerb verb = new();
|
||||
verb.Text = Loc.GetString("surveillance-camera-setup");
|
||||
verb.Act = () => OpenSetupInterface(uid, verbs.User, component);
|
||||
verbs.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnPowerChanged(EntityUid camera, SurveillanceCameraComponent component, PowerChangedEvent args)
|
||||
{
|
||||
SetActive(camera, args.Powered, component);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid camera, SurveillanceCameraComponent component, ComponentShutdown args)
|
||||
{
|
||||
Deactivate(camera, component);
|
||||
}
|
||||
|
||||
private void OnSetName(EntityUid uid, SurveillanceCameraComponent component, SurveillanceCameraSetupSetName args)
|
||||
{
|
||||
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|
||||
|| key != SurveillanceCameraSetupUiKey.Camera
|
||||
|| string.IsNullOrEmpty(args.Name)
|
||||
|| args.Name.Length > CameraNameLimit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.CameraId = args.Name;
|
||||
component.NameSet = true;
|
||||
UpdateSetupInterface(uid, component);
|
||||
}
|
||||
|
||||
private void OnSetNetwork(EntityUid uid, SurveillanceCameraComponent component,
|
||||
SurveillanceCameraSetupSetNetwork args)
|
||||
{
|
||||
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|
||||
|| key != SurveillanceCameraSetupUiKey.Camera)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (args.Network < 0 || args.Network >= component.AvailableNetworks.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypeManager.TryIndex<DeviceFrequencyPrototype>(component.AvailableNetworks[args.Network],
|
||||
out var frequency))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_deviceNetworkSystem.SetReceiveFrequency(uid, frequency.Frequency);
|
||||
component.NetworkSet = true;
|
||||
UpdateSetupInterface(uid, component);
|
||||
}
|
||||
|
||||
private void OpenSetupInterface(EntityUid uid, EntityUid player, SurveillanceCameraComponent? camera = null, ActorComponent? actor = null)
|
||||
{
|
||||
if (!Resolve(uid, ref camera)
|
||||
|| !Resolve(player, ref actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_userInterface.GetUiOrNull(uid, SurveillanceCameraSetupUiKey.Camera)!.Open(actor.PlayerSession);
|
||||
UpdateSetupInterface(uid, camera);
|
||||
}
|
||||
|
||||
private void UpdateSetupInterface(EntityUid uid, SurveillanceCameraComponent? camera = null, DeviceNetworkComponent? deviceNet = null)
|
||||
{
|
||||
if (!Resolve(uid, ref camera, ref deviceNet))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (camera.NameSet && camera.NetworkSet)
|
||||
{
|
||||
_userInterface.TryCloseAll(uid, SurveillanceCameraSetupUiKey.Camera);
|
||||
return;
|
||||
}
|
||||
|
||||
if (camera.AvailableNetworks.Count == 0)
|
||||
{
|
||||
if (deviceNet.ReceiveFrequencyId != null)
|
||||
{
|
||||
camera.AvailableNetworks.Add(deviceNet.ReceiveFrequencyId);
|
||||
}
|
||||
else if (!camera.NetworkSet)
|
||||
{
|
||||
_userInterface.TryCloseAll(uid, SurveillanceCameraSetupUiKey.Camera);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var state = new SurveillanceCameraSetupBoundUiState(camera.CameraId, deviceNet.ReceiveFrequency ?? 0,
|
||||
camera.AvailableNetworks, camera.NameSet, camera.NetworkSet);
|
||||
_userInterface.TrySetUiState(uid, SurveillanceCameraSetupUiKey.Camera, state);
|
||||
}
|
||||
|
||||
// If the camera deactivates for any reason, it must have all viewers removed,
|
||||
// and the relevant event broadcast to all systems.
|
||||
private void Deactivate(EntityUid camera, SurveillanceCameraComponent? component = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ev = new SurveillanceCameraDeactivateEvent(camera);
|
||||
|
||||
RemoveActiveViewers(camera, new(component.ActiveViewers), null, component);
|
||||
component.Active = false;
|
||||
|
||||
// Send a targetted event to all monitors.
|
||||
foreach (var monitor in component.ActiveMonitors)
|
||||
{
|
||||
RaiseLocalEvent(monitor, ev);
|
||||
}
|
||||
|
||||
component.ActiveMonitors.Clear();
|
||||
|
||||
// Send a local event that's broadcasted everywhere afterwards.
|
||||
RaiseLocalEvent(ev);
|
||||
|
||||
UpdateVisuals(camera, component);
|
||||
}
|
||||
|
||||
public void SetActive(EntityUid camera, bool setting, SurveillanceCameraComponent? component = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (setting)
|
||||
{
|
||||
component.Active = setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
Deactivate(camera, component);
|
||||
}
|
||||
|
||||
UpdateVisuals(camera, component);
|
||||
}
|
||||
|
||||
public void AddActiveViewer(EntityUid camera, EntityUid player, EntityUid? monitor = null, SurveillanceCameraComponent? component = null, ActorComponent? actor = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component)
|
||||
|| !component.Active
|
||||
|| !Resolve(player, ref actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_viewSubscriberSystem.AddViewSubscriber(camera, actor.PlayerSession);
|
||||
component.ActiveViewers.Add(player);
|
||||
|
||||
if (monitor != null)
|
||||
{
|
||||
component.ActiveMonitors.Add(monitor.Value);
|
||||
}
|
||||
|
||||
UpdateVisuals(camera, component);
|
||||
}
|
||||
|
||||
public void AddActiveViewers(EntityUid camera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? component = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component) || !component.Active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
AddActiveViewer(camera, player, monitor, component);
|
||||
}
|
||||
}
|
||||
|
||||
// Switch the set of active viewers from one camera to another.
|
||||
public void SwitchActiveViewers(EntityUid oldCamera, EntityUid newCamera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? oldCameraComponent = null, SurveillanceCameraComponent? newCameraComponent = null)
|
||||
{
|
||||
if (!Resolve(oldCamera, ref oldCameraComponent)
|
||||
|| !Resolve(newCamera, ref newCameraComponent)
|
||||
|| !oldCameraComponent.Active
|
||||
|| !newCameraComponent.Active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (monitor != null)
|
||||
{
|
||||
oldCameraComponent.ActiveMonitors.Remove(monitor.Value);
|
||||
newCameraComponent.ActiveMonitors.Add(monitor.Value);
|
||||
}
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
RemoveActiveViewer(oldCamera, player, null, oldCameraComponent);
|
||||
AddActiveViewer(newCamera, player, null, newCameraComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveActiveViewer(EntityUid camera, EntityUid player, EntityUid? monitor = null, SurveillanceCameraComponent? component = null, ActorComponent? actor = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component)
|
||||
|| !Resolve(player, ref actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_viewSubscriberSystem.RemoveViewSubscriber(camera, actor.PlayerSession);
|
||||
component.ActiveViewers.Remove(player);
|
||||
|
||||
if (monitor != null)
|
||||
{
|
||||
component.ActiveMonitors.Remove(monitor.Value);
|
||||
}
|
||||
|
||||
UpdateVisuals(camera, component);
|
||||
}
|
||||
|
||||
public void RemoveActiveViewers(EntityUid camera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? component = null)
|
||||
{
|
||||
if (!Resolve(camera, ref component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
RemoveActiveViewer(camera, player, monitor, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVisuals(EntityUid camera, SurveillanceCameraComponent? component = null, AppearanceComponent? appearance = null)
|
||||
{
|
||||
// Don't log missing, because otherwise tests fail.
|
||||
if (!Resolve(camera, ref component, ref appearance, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var key = SurveillanceCameraVisuals.Disabled;
|
||||
|
||||
if (component.Active)
|
||||
{
|
||||
key = SurveillanceCameraVisuals.Active;
|
||||
}
|
||||
|
||||
if (component.ActiveViewers.Count > 0 || component.ActiveMonitors.Count > 0)
|
||||
{
|
||||
key = SurveillanceCameraVisuals.InUse;
|
||||
}
|
||||
|
||||
appearance.SetData(SurveillanceCameraVisualsKey.Key, key);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class OnSurveillanceCameraViewerAddEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public sealed class OnSurveillanceCameraViewerRemoveEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// What happens when a camera deactivates.
|
||||
public sealed class SurveillanceCameraDeactivateEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Camera { get; }
|
||||
|
||||
public SurveillanceCameraDeactivateEvent(EntityUid camera)
|
||||
{
|
||||
Camera = camera;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user