Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them * Adds more functionality server-side for surveillance cameras * rider moment * Adds skeleton for SurveillanceCameraMonitorBoundUi on client * whoops * makes surveillance camera monitor UI more defined * removes tree from SurveillanceCameraMonitorWindow * surveillance camera active flag, other routing things * actually sets how SurveillanceCameraMonitorSystem sends camera info to clients * adds entity yaml, changes field * adds the camera/monitor entities, makes the UI open * SurveillanceCameraRouters (not implemented fully) * subnets for cameras, server-side * it works! * fixes rotation in cameras * whoops restores surveillance cameras to ignored components makes it so that switching cameras now lerps the other camera * makes the UI work * makes it so that cameras actually refresh now * cleanup * adds camera.rsi * cleans up prototypes a bit * adds camera subnet frequencies, cameras in subnets * adds surveillance camera router subnets * might fix testing errors * adds the circuit board to the surveillance camera monitor * fixes up the camera monitor (the detective will get his tv soon) * adds heartbeat, ensures subnet data is passed into cameras to send * fixes up a few things * whoops * changes to UI internals * fixes subnet selection issue * localized strings for UI * changes 'test' id to 'camera' for cameras * whoops * missing s * camera static! * adds a delay to camera switching * adjusts a few things in camera timing * adds setup for cameras/routers, localization for frequency names * adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype * localization, some cleanup * ui adjustments * adds surveillance camera visuals * fixes a bug when closing the UI for monitors * adds disconnect message to UI * adds construction graph to cameras * adds the camera to the construction menu * fixes network selection for setup, tweak to assembly * adds surveillance camera router construction, fixes up surveillance camera wire cutting * adds disconnect button to monitor UI * switches around the status text * tweaks monitor UI * makes the address actually show * might make tests pass * UI adjustments, hard name limit * ok, that didn't work * adds wireless cameras * makes the television work/look nicer * adds tripod cameras in addition to mobile cameras * makes wireless cameras constructable * fixes up those prototypes * reorganization in C#, small cleanup * ensures that power changes deactivate some devices * adds a component to the television, comments out a function * actually, never mind, i forgot that wireless cameras existed/are creatable for a second * tweaks to router construction, removes SubnetTest from prototypes * removes it from frequencies too * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * type serializers into components * setup window opens centered, enum is now byte * replaces active monitor list with ActiveSurveillanceCameraMonitorComponent * adds paused/deleted entity checks, changes how verbs are given * removes EntitySystem.Get<T>() references * fixes bug related to selecting network from setup, alphabet-orders network listing in setup * rider moment * adds minwidth to surveillance camera setup window * addresses reviews * should fix the issue with camera visuals not updating properly * addresses some reviews * addresses further review * addresses reviews related to RSIs * never needed a key there anyways * changes a few things with routers to ensure that they're active * whoops * ensurecomp over addcomp * whoops Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,57 @@
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- type: constructionGraph
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id: SurveillanceCamera
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start: start
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graph:
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- node: start
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edges:
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- to: assembly
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steps:
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- material: Steel
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amount: 2
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doAfter: 2.0
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- node: assembly
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entity: SurveillanceCameraAssembly
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edges:
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- to: wired
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steps:
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- material: Cable
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amount: 1
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doAfter: 1
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: wired
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entity: SurveillanceCameraAssembly
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edges:
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- to: camera
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steps:
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- tool: Screwing
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doAfter: 2
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# once a camera is constructed, it will
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# instead just require wire cutting + welding
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# to immediately deconstruct
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- node: camera
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entity: SurveillanceCameraConstructed
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edges:
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- to: start
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conditions:
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- !type:AllWiresCut {}
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- !type:WirePanel {}
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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@@ -1,3 +1,17 @@
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- type: construction
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name: camera
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id: camera
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graph: SurveillanceCamera
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startNode: start
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targetNode: camera
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category: Utilities
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description: "Surveillance camera. It's watching. Soon."
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icon:
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sprite: Structures/Wallmounts/camera.rsi
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state: camera
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objectType: Structure
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placementMode: SnapgridCenter
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# POWER
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- type: construction
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name: APC
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@@ -457,4 +471,4 @@
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icon:
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sprite: Structures/Piping/Atmospherics/gasmixer.rsi
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state: gasMixer
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@@ -294,3 +294,39 @@
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materials:
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: SurveillanceCameraRouterCircuitboard
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icon: Objects/Misc/module.rsi/id_mod.png
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result: SurveillanceCameraRouterCircuitboard
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completetime: 4
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materials:
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: SurveillanceCameraWirelessRouterCircuitboard
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icon: Objects/Misc/module.rsi/id_mod.png
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result: SurveillanceCameraWirelessRouterCircuitboard
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completetime: 4
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materials:
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: SurveillanceWirelessCameraAnchoredCircuitboard
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icon: Objects/Misc/module.rsi/id_mod.png
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result: SurveillanceWirelessCameraAnchoredCircuitboard
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completetime: 4
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materials:
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: SurveillanceWirelessCameraMovableCircuitboard
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icon: Objects/Misc/module.rsi/id_mod.png
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result: SurveillanceWirelessCameraMovableCircuitboard
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completetime: 4
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materials:
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Steel: 100
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Glass: 900
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