active pinpointers finds targets upon map transition (#10241)

This commit is contained in:
Justin Trotter
2022-08-07 23:27:30 -05:00
committed by GitHub
parent 3f5a5d46b6
commit d4848a896a
3 changed files with 28 additions and 0 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Shuttles.Events;
namespace Content.Server.Shuttles.Systems;
@@ -307,6 +308,7 @@ public sealed partial class ShuttleSystem
comp.State = FTLState.Cooldown;
comp.Accumulator += FTLCooldown;
_console.RefreshShuttleConsoles(comp.Owner);
RaiseLocalEvent(new HyperspaceJumpCompletedEvent());
break;
case FTLState.Cooldown:
RemComp<FTLComponent>(comp.Owner);