active pinpointers finds targets upon map transition (#10241)
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@@ -13,6 +13,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Shuttles.Events;
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namespace Content.Server.Shuttles.Systems;
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@@ -307,6 +308,7 @@ public sealed partial class ShuttleSystem
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comp.State = FTLState.Cooldown;
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comp.Accumulator += FTLCooldown;
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_console.RefreshShuttleConsoles(comp.Owner);
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RaiseLocalEvent(new HyperspaceJumpCompletedEvent());
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break;
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case FTLState.Cooldown:
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RemComp<FTLComponent>(comp.Owner);
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