fixes a bunch of warnings
This commit is contained in:
@@ -25,7 +25,7 @@ namespace Content.Server.AI.Utility.Actions.Idle
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{
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var lastStorage = context.GetState<LastOpenedStorageState>().GetValue();
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if (lastStorage == null)
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if (!lastStorage.Valid)
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{
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.ActionBlocker
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{
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var self = context.GetState<SelfState>().GetValue();
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if (self == null || !EntitySystem.Get<ActionBlockerSystem>().CanMove(self))
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if (!self.Valid || !EntitySystem.Get<ActionBlockerSystem>().CanMove(self))
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{
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return 0.0f;
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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var target = context.GetState<WeaponEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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return 0.0f;
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}
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@@ -10,14 +10,10 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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protected override float GetScore(Blackboard context)
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{
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var equipped = context.GetState<EquippedEntityState>().GetValue();
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if (equipped == null)
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{
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return 0.0f;
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}
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return IoCManager.Resolve<IEntityManager>().HasComponent<MeleeWeaponComponent>(equipped) ? 1.0f : 0.0f;
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return IoCManager.Resolve<IEntityManager>()
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.HasComponent<MeleeWeaponComponent>(context.GetState<EquippedEntityState>().GetValue())
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? 1.0f
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: 0.0f;
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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var target = context.GetState<WeaponEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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return 0.0f;
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out DamageableComponent? damageableComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out DamageableComponent? damageableComponent))
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{
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return 0.0f;
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MobStateComponent? mobState))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MobStateComponent? mobState))
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{
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return 0.0f;
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MobStateComponent? mobState))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MobStateComponent? mobState))
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{
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return 0.0f;
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}
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@@ -43,7 +43,7 @@ namespace Content.Server.AI.Utility.Considerations.Containers
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var owner = context.GetState<SelfState>().GetValue();
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if (owner == null)
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if (!owner.Valid)
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{
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return 0;
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Hands
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (owner == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HandsComponent? handsComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HandsComponent? handsComponent))
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{
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return 0.0f;
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}
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@@ -16,7 +16,7 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
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// If not then check if we have a free hand
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(target))
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(target))
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{
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return 0.0f;
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}
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@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(target))
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(target))
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{
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return 0.0f;
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}
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@@ -13,8 +13,7 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null
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|| IoCManager.Resolve<IEntityManager>().Deleted(target)
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if (IoCManager.Resolve<IEntityManager>().Deleted(target)
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|| !EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(target, DrinkComponent.DefaultSolutionName, out var drink))
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{
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return 0.0f;
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@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (owner == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out ThirstComponent? thirst))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out ThirstComponent? thirst))
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{
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return 0.0f;
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}
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@@ -13,8 +13,9 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(target, out var foodComp)
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|| !EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(target, foodComp.SolutionName, out var food))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(target, out var foodComp)
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|| !EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(target, foodComp.SolutionName, out var food))
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{
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return 0.0f;
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}
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@@ -14,7 +14,7 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (owner == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HungerComponent? hunger))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HungerComponent? hunger))
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{
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return 0.0f;
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}
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@@ -28,7 +28,7 @@ namespace Content.Server.AI.Utility.Considerations.State
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}
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context.GetStoredState(stateData, out StoredStateData<EntityUid> state);
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return state.GetValue() == null ? 1.0f : 0.0f;
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return state.GetValue().Valid ? 0.0f : 1.0f;
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}
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}
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}
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@@ -28,7 +28,6 @@ namespace Content.Server.AI.Utility
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internal sealed class NpcBehaviorManager : INpcBehaviorManager
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{
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[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly NpcActionComparer _comparer = new();
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