fixes a bunch of warnings
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@@ -161,7 +161,7 @@ namespace Content.Server.Suspicion
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continue;
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}
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allies.Add((role.Role!.Mind.CharacterName, Uid: role.Owner));
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allies.Add((role.Role!.Mind.CharacterName, role.Owner));
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}
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return new SuspicionRoleComponentState(Role?.Name, Role?.Antagonist, allies.ToArray());
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