Define CVars in a central location.

Instead of a bunch of RegisterCVar<> calls, it's now similar to Key Functions.
This commit is contained in:
Pieter-Jan Briers
2020-09-25 21:21:22 +02:00
parent 927869a7b0
commit d4fefd4046
4 changed files with 132 additions and 8 deletions

View File

@@ -22,6 +22,7 @@ using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Shared;
using Content.Shared.Chat;
using Content.Shared.Network.NetMessages;
using Content.Shared.Preferences;
@@ -128,13 +129,6 @@ namespace Content.Server.GameTicking
DebugTools.Assert(!_initialized);
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.enablewin", true, CVar.CHEAT);
PresetSuspicion.RegisterCVars(_configurationManager);
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
@@ -147,7 +141,7 @@ namespace Content.Server.GameTicking
_netManager.RegisterNetMessage<MsgRequestWindowAttention>(nameof(MsgRequestWindowAttention));
_netManager.RegisterNetMessage<MsgTickerLateJoinStatus>(nameof(MsgTickerLateJoinStatus));
SetStartPreset(_configurationManager.GetCVar<string>("game.defaultpreset"));
SetStartPreset(_configurationManager.GetCVar(CCVars.GameLobbyDefaultPreset));
RestartRound();