Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux * the great zombie changes * fix this * 65 down to 50 * empty * Changes to address stalling * make zombie nukies no longer nukies * actually work
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@@ -5,14 +5,13 @@ using Content.Shared.Administration;
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using Content.Shared.Database;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Systems;
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public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
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[Dependency] private readonly ZombieSystem _zombie = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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[Dependency] private readonly NukeopsRuleSystem _nukeopsRule = default!;
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[Dependency] private readonly PiratesRuleSystem _piratesRule = default!;
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@@ -53,10 +52,10 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Make Zombie",
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Category = VerbCategory.Antag,
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/Wallmounts/signs.rsi"), "bio"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Actions/zombie-turn.png")),
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Act = () =>
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{
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_zombify.ZombifyEntity(args.Target);
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_zombie.ZombifyEntity(args.Target);
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},
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Impact = LogImpact.High,
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Message = Loc.GetString("admin-verb-make-zombie"),
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