Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)

* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
This commit is contained in:
Nemanja
2023-07-25 17:31:35 -04:00
committed by GitHub
parent 763156f6ec
commit d55cd23b0a
20 changed files with 604 additions and 493 deletions

View File

@@ -1,16 +1,18 @@
zombie-title = Zombies
zombie-description = A virus able to animate the dead has been unleashed unto the station! Work with your crewmates to contain the outbreak and survive.
zombie-description = The undead have been unleashed on the station! Work with the crew to survive the outbreak and secure the station.
zombie-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed. Can't start Zombies.
zombie-no-one-ready = No players readied up! Can't start Zombies.
zombie-patientzero-role-greeting = You are patient 0. Hide your infection, get supplies, and be prepared to turn once you die.
zombie-patientzero-role-greeting = You are an initial infected. Get supplies and prepare for your eventual transformation. Your goal is to overtake the station while infecting as many people as possible.
zombie-healing = You feel a stirring in your flesh
zombie-infection-warning = You feel the zombie virus take hold
zombie-infection-underway = Your blood begins to thicken
zombie-alone = You feel entirely alone.
zombie-shuttle-call = We have detected that the undead have overtaken the station. Dispatching an emergency shuttle to collect remaining personnel.
zombie-round-end-initial-count = {$initialCount ->
[one] There was one initial infected:
*[other] There were {$initialCount} initial infected: