ECS buckle (#12586)

This commit is contained in:
DrSmugleaf
2022-11-14 20:30:30 +01:00
committed by GitHub
parent 3b818e836b
commit d5ae5658a1
13 changed files with 752 additions and 776 deletions

View File

@@ -1,26 +1,21 @@
using Content.Server.Buckle.Components;
using Content.Shared.Vehicle.Components;
using Content.Shared.Vehicle;
using Content.Server.Buckle.Systems;
using Content.Server.Hands.Systems;
using Content.Server.Light.Components;
using Content.Shared.Actions;
using Content.Shared.Buckle.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Actions;
using Content.Shared.Audio;
using Content.Server.Light.Components;
using Content.Server.Hands.Systems;
using Content.Shared.Tag;
using Content.Shared.Movement.Systems;
using Content.Shared.Vehicle;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Server.Vehicle
{
public sealed partial class VehicleSystem : SharedVehicleSystem
{
[Dependency] private readonly BuckleSystem _buckle = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;