explicit interface go brrrr
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@@ -2,6 +2,7 @@
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using Content.Shared.Actions;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -15,7 +16,7 @@ namespace Content.Server.Actions
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public string Message { get; private set; }
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public float Cooldown { get; private set; }
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Message, "message", "Instant action used.");
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serializer.DataField(this, x => x.Cooldown, "cooldown", 0);
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@@ -1,6 +1,7 @@
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -8,8 +9,7 @@ namespace Content.Server.Actions
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[UsedImplicitly]
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public class DebugTargetEntity : ITargetEntityAction, ITargetEntityItemAction
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{
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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}
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@@ -2,6 +2,7 @@
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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@@ -10,7 +11,7 @@ namespace Content.Server.Actions
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[UsedImplicitly]
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public class DebugTargetPoint : ITargetPointAction, ITargetPointItemAction
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{
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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@@ -11,7 +12,7 @@ namespace Content.Server.Actions
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public string MessageOn { get; private set; }
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public string MessageOff { get; private set; }
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.MessageOn, "messageOn", "on!");
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serializer.DataField(this, x => x.MessageOff, "messageOff", "off!");
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@@ -21,6 +21,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -36,7 +37,7 @@ namespace Content.Server.Actions
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private float _pushProb;
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private float _cooldown;
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _failProb, "failProb", 0.4f);
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serializer.DataField(ref _pushProb, "pushProb", 0.4f);
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@@ -13,6 +13,7 @@ using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -38,7 +39,7 @@ namespace Content.Server.Actions
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_random = IoCManager.Resolve<IRobustRandom>();
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}
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _male, "male", null);
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serializer.DataField(ref _female, "female", null);
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