explicit interface go brrrr
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@@ -6,6 +6,7 @@ using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos.Reactions
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@@ -89,7 +90,7 @@ namespace Content.Server.Atmos.Reactions
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return mixture.ReactionResults[GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
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}
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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}
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}
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@@ -5,6 +5,7 @@ using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos.Reactions
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@@ -12,7 +13,7 @@ namespace Content.Server.Atmos.Reactions
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[UsedImplicitly]
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public class TritiumFireReaction : IGasReactionEffect
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{
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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}
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