Anomaly cleanup (#14781)
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@@ -5,7 +5,7 @@ namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// This is used for projectiles which affect anomalies through colliding with them.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalousParticleComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,5 @@
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using Content.Shared.Materials;
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using Content.Shared.Anomaly;
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using Content.Shared.Materials;
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using Content.Shared.Radio;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -11,7 +12,7 @@ namespace Content.Server.Anomaly.Components;
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/// This is used for a machine that is able to generate
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/// anomalies randomly on the station.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyGeneratorComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,4 @@
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using System.Threading;
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using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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namespace Content.Server.Anomaly.Components;
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@@ -7,7 +7,7 @@ namespace Content.Server.Anomaly.Components;
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/// This is used for scanning anomalies and
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/// displaying information about them in the ui
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyScannerComponent : Component
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{
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/// <summary>
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@@ -1,4 +1,5 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Anomaly;
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using Content.Shared.Construction.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -11,7 +12,7 @@ namespace Content.Server.Anomaly.Components;
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/// they generate points for the selected server based on
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/// the anomaly's stability and severity.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class AnomalyVesselComponent : Component
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{
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/// <summary>
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@@ -1,9 +1,10 @@
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using Robust.Shared.Audio;
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using Content.Shared.Anomaly;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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[RegisterComponent, Access(typeof(SharedAnomalySystem))]
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public sealed class GeneratingAnomalyGeneratorComponent : Component
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{
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/// <summary>
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