A Lot Of Stuff (#883)

This commit is contained in:
BIGZi0348
2025-01-13 21:21:18 +03:00
committed by GitHub
32 changed files with 251 additions and 57 deletions

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@@ -1,5 +1,4 @@
using Content.Server.Speech.Components;
using System.Text.RegularExpressions;
namespace Content.Server.Speech.EntitySystems;
@@ -22,25 +21,6 @@ public sealed class GnomeAccentSystem : EntitySystem
msg = _replacement.ApplyReplacements(msg, "gnome");
// Пиздец, а не код
msg = Regex.Replace(msg, @"(?<!\w)\bне", "ГНЕМ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bнет", "ГНЕМТ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bнахуй", "ГНАМХУЙ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bпидоры", "ГНОМЕРЫ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bхуесос", "ГНОХУСОМ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bебал", "ГНОМИЛ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bзаебал", "ЗАГНОМИЛ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bубил", "УГНОМИЛ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bубит", "УГНОМЛЕН", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bебнул", "УГНОМЛЕН", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bстрелял", "СТРЕГНОМИЛ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bзаколол", "СГНОМИЛ", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<!\w)\bмой", "муй", RegexOptions.None);
msg = Regex.Replace(msg, @"(?<!\w)\bдруг", "бро", RegexOptions.None);
msg = Regex.Replace(msg, @"(?<!\w)\bдрузья", "друганы", RegexOptions.None);
return msg;
}

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@@ -104,7 +104,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
}
*/
_recruitment.StartRecruitment(ERTRecruitmentRuleComponent.EventName);
_recruitment.StartRecruitment(ERTRecruitmentRuleComponent.EventName, component.OverallPlaytime);
}
protected override void Ended(EntityUid uid, ERTRecruitmentRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)

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@@ -16,6 +16,11 @@ public sealed partial class ERTRecruitmentRuleComponent : Component
/// </summary>
[DataField] public int MinPlayers = 3;
/// <summary>
/// Minimal playtime to be eligible for recruitment.
/// </summary>
[DataField] public TimeSpan OverallPlaytime = TimeSpan.FromHours(10);
public static SoundSpecifier ERTYes = new SoundPathSpecifier("/Audio/Announcements/ert_yes.ogg");
public static SoundSpecifier ERTNo = new SoundPathSpecifier("/Audio/Announcements/ert_no.ogg");

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@@ -11,6 +11,12 @@ using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Content.Shared.Roles;
using Content.Server.Roles;
using Content.Shared.Roles.Jobs;
using Content.Server.Station.Systems;
using Robust.Shared.Prototypes;
using Content.Server.Players.PlayTimeTracking;
namespace Content.Server._White.GhostRecruitment;
@@ -23,18 +29,26 @@ public sealed class GhostRecruitmentSystem : EntitySystem
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
[Dependency] private readonly StationSpawningSystem _spawningSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayTimeTrackingManager _playTimeTracking = default!;
private readonly Dictionary<ICommonSession, GhostRecruitmentEuiAccept> _openUis = new();
/// <summary>
/// starts recruiting ghosts, showing them a menu with a choice to recruit.
/// </summary>
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
public void StartRecruitment(string recruitmentName)
/// <param name="recruitmentName">Name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
/// <param name="overallPlaytime">Minimal playtime to be eligible for recruitment.</param>
public void StartRecruitment(string recruitmentName, TimeSpan? overallPlaytime)
{
var query = EntityQueryEnumerator<GhostComponent, ActorComponent>();
while (query.MoveNext(out var uid, out _, out var actorComponent))
{
if (overallPlaytime != null && _playTimeTracking.GetOverallPlaytime(actorComponent.PlayerSession) < overallPlaytime)
continue;
OpenEui(uid, recruitmentName, actorComponent);
}
}
@@ -121,13 +135,20 @@ public sealed class GhostRecruitmentSystem : EntitySystem
if (!entityUid.HasValue)
return;
var mind = actorComponent.PlayerSession.GetMind();
var userId = actorComponent.PlayerSession.UserId;
var entityName = EntityManager.GetComponent<MetaDataComponent>((EntityUid) entityUid).EntityName;
if (!mind.HasValue)
return;
var newMind = _mind.CreateMind(userId, entityName);
_mind.TransferTo(mind.Value, entityUid.Value);
_mind.UnVisit(mind.Value);
var job = new JobComponent { Prototype = component.JobId };
_roleSystem.MindAddRole(newMind, job);
_mind.SetUserId(newMind, userId);
_mind.TransferTo(newMind, entityUid);
_prototypeManager.TryIndex(job.Prototype, out var jobProto);
if (jobProto != null)
_spawningSystem.SetPdaAndIdCardData((EntityUid) entityUid, entityName, jobProto, null);
}
private EntityUid? Spawn(EntityUid spawnerUid, GhostRecruitmentSpawnPointComponent? component = null)

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@@ -16,6 +16,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Polymorph.Systems;
@@ -36,7 +37,6 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
@@ -44,6 +44,7 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
SubscribeLocalEvent<ChameleonDisguiseComponent, InteractHandEvent>(OnDisguiseInteractHand, before: [typeof(SharedItemSystem)]);
SubscribeLocalEvent<ChameleonDisguiseComponent, DamageChangedEvent>(OnDisguiseDamaged);
SubscribeLocalEvent<ChameleonDisguiseComponent, ComponentShutdown>(OnDisguiseShutdown);
SubscribeLocalEvent<ChameleonDisguiseComponent, GotEquippedHandEvent>(OnPickup); // WD
SubscribeLocalEvent<ChameleonProjectorComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<ChameleonProjectorComponent, GetVerbsEvent<UtilityVerb>>(OnGetVerbs);
@@ -62,6 +63,14 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
args.Handled = true;
}
/// <summary>
/// WD. Horrible fix, but functional.
/// </summary>
private void OnPickup(Entity<ChameleonDisguiseComponent> ent, ref GotEquippedHandEvent args)
{
Timer.Spawn(100, () => TryReveal(ent.Comp.User));
}
private void OnDisguiseDamaged(Entity<ChameleonDisguiseComponent> ent, ref DamageChangedEvent args)
{
// anything that would damage both like an explosion gets doubled

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@@ -13,4 +13,7 @@ public sealed partial class GhostRecruitmentSpawnPointComponent : Component
public string RecruitmentName = "default";
[DataField("priority")] public int Priority = 5;
[DataField]
public string JobId = "Passenger";
}

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@@ -0,0 +1,64 @@
accent-gnome-words-1 = не
accent-gnome-words-replace-1 = гнем
accent-gnome-words-2 = нет
accent-gnome-words-replace-2 = гнемт
accent-gnome-words-3 = нахуй
accent-gnome-words-replace-3 = гнамхуй
accent-gnome-words-4 = пидор
accent-gnome-words-replace-4 = гномер
accent-gnome-words-5 = пидоры
accent-gnome-words-replace-5 = гномеры
accent-gnome-words-6 = пидору
accent-gnome-words-replace-6 = гномеру
accent-gnome-words-7 = пидорам
accent-gnome-words-replace-7 = гномерам
accent-gnome-words-8 = хуесос
accent-gnome-words-replace-8 = гнохусос
accent-gnome-words-9 = хуесосы
accent-gnome-words-replace-9 = гнохусосы
accent-gnome-words-10 = хуесосу
accent-gnome-words-replace-10 = гнохусосу
accent-gnome-words-11 = хуесосам
accent-gnome-words-replace-11 = гнохусосам
accent-gnome-words-12 = ебал
accent-gnome-words-replace-12 = гномил
accent-gnome-words-13 = заебал
accent-gnome-words-replace-13 = загномил
accent-gnome-words-14 = убил
accent-gnome-words-replace-14 = угномил
accent-gnome-words-15 = убили
accent-gnome-words-replace-15 = угномили
accent-gnome-words-16 = убит
accent-gnome-words-replace-16 = угномлен
accent-gnome-words-17 = убиты
accent-gnome-words-replace-17 = угномлены
accent-gnome-words-18 = ебнул
accent-gnome-words-replace-18 = угномил
accent-gnome-words-19 = ебнули
accent-gnome-words-replace-19 = угномили
accent-gnome-words-20 = ёбнул
accent-gnome-words-replace-20 = угномил
accent-gnome-words-21 = ёбнули
accent-gnome-words-replace-21 = угномили
accent-gnome-words-22 = стрелял
accent-gnome-words-replace-22 = стрегномил
accent-gnome-words-23 = стреляли
accent-gnome-words-replace-23 = стрегномили
accent-gnome-words-24 = заколол
accent-gnome-words-replace-24 = сгномил
accent-gnome-words-25 = закололи
accent-gnome-words-replace-25 = сгномили
accent-gnome-words-26 = мой
accent-gnome-words-replace-26 = муй
accent-gnome-words-27 = мое
accent-gnome-words-replace-27 = муе
accent-gnome-words-28 = моё
accent-gnome-words-replace-28 = муё
accent-gnome-words-29 = друг
accent-gnome-words-replace-29 = бро
accent-gnome-words-30 = друзья
accent-gnome-words-replace-30 = друганы
accent-gnome-words-31 = пиздец
accent-gnome-words-replace-31 = гномздец
accent-gnome-words-32 = пизда
accent-gnome-words-replace-32 = гномзда

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@@ -4,7 +4,7 @@ ent-ClothingUnderwearBottomBoxersWhite = боксеры
.desc = Белые.
ent-ClothingUnderwearBottomBoxersCap = капитанские боксеры
.desc = Боксеры капитана.
ent-ClothingUnderwearBottomBoxersInspector = кожанные трусы инспектора
ent-ClothingUnderwearBottomBoxersInspector = кожаные трусы инспектора
.desc = Обтягивающие кожаные трусы инспектора на подтяжках, весьма экстравагантно... но зачем?
ent-ClothingUnderwearBottomBoxersCE = боксеры старшего инженера
.desc = Боксеры старшего инженера.

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@@ -165,7 +165,7 @@
- id: ClothingEyesGlassesSunglasses
- id: ClothingUniformJumpsuitCentcomOfficial
- id: ClothingShoesBootsJack
- id: ClothingHandsGlovesColorBlack
- id: ClothingHandsGlovesColorBlackSecurity # WD
- id: ClothingHeadsetAltCentComFake
- id: Paper
- id: Pen

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@@ -65,7 +65,7 @@
prob: 0.5
- id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetAltSecurity # WD
- id: ClothingHandsGlovesColorBlack
- id: ClothingHandsGlovesColorBlackSecurity # WD
- id: ClothingShoesBootsJack
- id: WeaponMeleeNeedle
prob: 0.1

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@@ -17,7 +17,7 @@
ClothingNeckTieDet: 2
ClothingShoesLeather: 2
ClothingShoesColorBrown: 2
ClothingHandsGlovesColorBlack: 2
ClothingHandsGlovesColorBlackSecurity: 2 # WD
ClothingHandsGlovesLatex: 2
CigPackGreen: 4
SmokingPipeFilledTobacco: 1

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@@ -19,7 +19,7 @@
ClothingUniformJumpskirtSec: 4
ClothingUniformJumpsuitSecGrey: 4
ClothingUniformJumpsuitSecBlue: 4
ClothingHandsGlovesColorBlack: 4
ClothingHandsGlovesColorBlackSecurity: 4 # WD
ClothingShoesBootsJack: 4
ClothingShoesBootsCombat: 4
ClothingHeadHatBeretSecurity: 3

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@@ -135,7 +135,7 @@
- WeaponDisabler
- ClothingOuterArmorBulletproof
- FlashlightSeclite
- ClothingHandsGlovesColorBlack
- ClothingHandsGlovesColorBlackSecurity # WD
- ClothingHeadHelmetBasic
- Handcuffs
- Zipties

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@@ -822,6 +822,7 @@
stealGroup: AnimalTropico
# WD
- type: entity #WHY MUST YOU THROW ERRORS HOW DARE YOU
name: Gnome #this thing is covered in comments, its for my sanity, ignore them please.
parent: [BaseSimpleMob, MobCombat, MobAtmosExposed]
@@ -995,6 +996,5 @@
collection: GnomesDeathCollection
canOtherHearDeathSound: True
- type: Thieving
stripTimeReduction: 4
stripTimeReduction: 2.5
- type: Pacified

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@@ -23,6 +23,7 @@
- type: Fiber
fiberMaterial: fibers-nanomachines
- type: FingerprintMask
- type: Insulated
- type: MagneticGloves
glovesActiveTime: 60
glovesCooldown: 60

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@@ -173,6 +173,16 @@
equipment:
gloves: ClothingHandsGlovesColorBlack
- type: itemLoadout # WD
id: GlovesColorBlackSecurity
equipment: GlovesColorBlackSecurity
- type: startingGear
id: GlovesColorBlackSecurity
equipment:
gloves: ClothingHandsGlovesColorBlackSecurity
- type: itemLoadout
id: GlovesColorWhite
equipment: GlovesColorWhite

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@@ -745,6 +745,14 @@
- GlovesColorBlack
- GlovesFingerless
- type: loadoutGroup # WD
id: CommonGlovesSecurity
name: loadout-group-gloves
minLimit: 0
loadouts:
- GlovesColorBlackSecurity
- GlovesFingerless
- type: loadoutGroup
id: CommonShoes
name: loadout-group-shoes
@@ -1584,7 +1592,7 @@
minLimit: 0
loadouts:
- GlovesLatex
- GlovesColorBlack
- GlovesColorBlackSecurity # WD
- GlovesForensic
- type: loadoutGroup

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@@ -481,7 +481,7 @@
- CommonSecurityCommandMask # WD
- HeadofSecurityNeck
- HeadofSecurityJumpsuit
- CommonGloves # WD
- CommonGlovesSecurity # WD
- CommonSecurityBelt # WD
- CommonSecurityBackpack
- CommonSecurityShoes
@@ -502,7 +502,7 @@
- CommonSecurityNeck
- WardenJumpsuit
- CommonSecurityBackpack
- CommonGloves # WD
- CommonGlovesSecurity # WD
- CommonSecurityBelt # WD
- CommonSecurityShoes
- WardenPDA
@@ -523,7 +523,7 @@
- CommonSecurityBackpack
- SecurityOuterClothing
- CommonSecurityBelt # WD
- CommonGloves # WD
- CommonGlovesSecurity # WD
- CommonSecurityShoes
- SeniorOfficerPDA
- CommonSecurityJobTrinkets # WD
@@ -560,7 +560,7 @@
- CommonSecurityBackpack
- SecurityOuterClothing
- CommonSecurityBelt # WD
- CommonGloves # WD
- CommonGlovesSecurity # WD
- CommonSecurityShoes
- SecurityPDA
- CommonSecurityJobTrinkets # WD
@@ -596,7 +596,7 @@
- CommonSecurityNeck
- SecurityCadetJumpsuit
- CommonSecurityBackpack
- CommonGloves # WD
- CommonGlovesSecurity # WD
- CommonSecurityShoes
- SecurityCadetPDA
- CommonSecurityJobTrinkets # WD

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@@ -20,7 +20,7 @@
shoes: ClothingShoesBootsCombatFilled
head: ClothingHeadHatCentcom
eyes: ClothingEyesGlassesSunglasses
gloves: ClothingHandsGlovesColorBlack
gloves: ClothingHandsGlovesColorBlackSecurity # WD
outerClothing: ClothingOuterArmorBasic
id: CentcomPDA
ears: ClothingHeadsetAltCentCom

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@@ -1,7 +1,7 @@
- type: cargoProduct
id: ArmoryKLMG
icon:
sprite: _Honk/Objects/Weapons/Guns/LMGs/klmg-icons.rsi
sprite: White/_Honk/Objects/Weapons/Guns/LMGs/klmg-icons.rsi
state: icon
product: CrateArmoryKLMG
cost: 14000

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@@ -133,3 +133,39 @@
accent-bomzh-words-130: accent-bomzh-words-replace-130
accent-bomzh-words-131: accent-bomzh-words-replace-131
accent-bomzh-words-132: accent-bomzh-words-replace-132
- type: accent
id: gnome
wordReplacements:
accent-gnome-words-1: accent-gnome-words-replace-1
accent-gnome-words-2: accent-gnome-words-replace-2
accent-gnome-words-3: accent-gnome-words-replace-3
accent-gnome-words-4: accent-gnome-words-replace-4
accent-gnome-words-5: accent-gnome-words-replace-5
accent-gnome-words-6: accent-gnome-words-replace-6
accent-gnome-words-7: accent-gnome-words-replace-7
accent-gnome-words-8: accent-gnome-words-replace-8
accent-gnome-words-9: accent-gnome-words-replace-9
accent-gnome-words-10: accent-gnome-words-replace-10
accent-gnome-words-11: accent-gnome-words-replace-11
accent-gnome-words-12: accent-gnome-words-replace-12
accent-gnome-words-13: accent-gnome-words-replace-13
accent-gnome-words-14: accent-gnome-words-replace-14
accent-gnome-words-15: accent-gnome-words-replace-15
accent-gnome-words-16: accent-gnome-words-replace-16
accent-gnome-words-17: accent-gnome-words-replace-17
accent-gnome-words-18: accent-gnome-words-replace-18
accent-gnome-words-19: accent-gnome-words-replace-19
accent-gnome-words-20: accent-gnome-words-replace-20
accent-gnome-words-21: accent-gnome-words-replace-21
accent-gnome-words-22: accent-gnome-words-replace-22
accent-gnome-words-23: accent-gnome-words-replace-23
accent-gnome-words-24: accent-gnome-words-replace-24
accent-gnome-words-25: accent-gnome-words-replace-25
accent-gnome-words-26: accent-gnome-words-replace-26
accent-gnome-words-27: accent-gnome-words-replace-27
accent-gnome-words-28: accent-gnome-words-replace-28
accent-gnome-words-29: accent-gnome-words-replace-29
accent-gnome-words-30: accent-gnome-words-replace-30
accent-gnome-words-31: accent-gnome-words-replace-31
accent-gnome-words-32: accent-gnome-words-replace-32

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@@ -0,0 +1,17 @@
- type: entity
parent: ClothingHandsGlovesColorBlack
id: ClothingHandsGlovesColorBlackSecurity
name: офицерские перчатки
description: Кожаные чёрные перчатки, которые немного спасут вас от поджаривания.
components:
- type: Sprite
sprite: White/Clothing/Hands/Gloves/blacksecurity.rsi
- type: Clothing
sprite: White/Clothing/Hands/Gloves/blacksecurity.rsi
- type: Fiber
fiberMaterial: fibers-leather
fiberColor: fibers-black
- type: Item
sprite: White/Clothing/Hands/Gloves/blacksecurity.rsi
- type: Insulated
coefficient: 0.5

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@@ -17,6 +17,7 @@
prototype: RandomHumanoidSpawnerERTLeader
recruitmentName: ERTRecruitment
priority: 1
jobId: ERTLeader
- type: Sprite
layers:
- state: green
@@ -31,6 +32,7 @@
prototype: RandomHumanoidSpawnerERTLeaderEVA
recruitmentName: ERTRecruitment
priority: 1
jobId: ERTLeader
- type: Sprite
layers:
- state: green
@@ -44,6 +46,7 @@
- type: GhostRecruitmentSpawnPoint
prototype: RandomHumanoidSpawnerERTJanitor
recruitmentName: ERTRecruitment
jobId: ERTJanitor
- type: Sprite
layers:
- state: green
@@ -57,6 +60,7 @@
- type: GhostRecruitmentSpawnPoint
prototype: RandomHumanoidSpawnerERTJanitorEVA
recruitmentName: ERTRecruitment
jobId: ERTJanitor
- type: Sprite
layers:
- state: green
@@ -71,6 +75,7 @@
prototype: RandomHumanoidSpawnerERTEngineer
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTEngineer
- type: Sprite
layers:
- state: green
@@ -85,6 +90,7 @@
prototype: RandomHumanoidSpawnerERTEngineerEVA
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTEngineer
- type: Sprite
layers:
- state: green
@@ -99,6 +105,7 @@
prototype: RandomHumanoidSpawnerERTSecurity
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTSecurity
- type: Sprite
layers:
- state: green
@@ -113,6 +120,7 @@
prototype: RandomHumanoidSpawnerERTSecurityEVA
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTSecurity
- type: Sprite
layers:
- state: green
@@ -127,6 +135,7 @@
prototype: RandomHumanoidSpawnerERTMedical
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTMedical
- type: Sprite
layers:
- state: green
@@ -141,6 +150,7 @@
prototype: RandomHumanoidSpawnerERTMedicalEVA
recruitmentName: ERTRecruitment
priority: 2
jobId: ERTMedical
- type: Sprite
layers:
- state: green

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@@ -14,7 +14,7 @@
Piercing: 18
Heat: 18
soundHit:
path: /Audio/Weapons/smash.ogg
path: /Audio/Weapons/eblade1.ogg
- type: DamageOtherOnHit
damage:
types:

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@@ -39,7 +39,7 @@
prob: 0.5
- id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetAltSecurity
- id: ClothingHandsGlovesColorBlack
- id: ClothingHandsGlovesColorBlackSecurity # WD
- id: ClothingShoesBootsJack
- id: WeaponMeleeNeedle
prob: 0.1

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@@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HAND",
"directions": 4
},
{
"name": "equipped-HAND-body-slim",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}