MeleeChemicalInjectorComponent fix (#3449)
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.Body.Circulatory;
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#nullable enable
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref _transferEfficiency, "transferEfficiency", 1f);
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serializer.DataField(ref _transferEfficiency, "transferEfficiency", 1f);
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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{
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base.HandleMessage(message, component);
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base.HandleMessage(message, component);
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switch (message)
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switch (message)
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@@ -48,6 +49,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var hitBloodstreams = new List<BloodstreamComponent>();
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var hitBloodstreams = new List<BloodstreamComponent>();
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foreach (var entity in hitEntities)
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foreach (var entity in hitEntities)
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{
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{
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if (entity.Deleted)
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continue;
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if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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hitBloodstreams.Add(bloodstream);
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hitBloodstreams.Add(bloodstream);
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}
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}
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