From d621880a562c8293b11a1a36f3cfd74c3b199b7b Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Wed, 28 Sep 2022 19:30:17 +1300 Subject: [PATCH] Fix carp sprites (#11572) --- .../Prototypes/Entities/Mobs/NPCs/carp.yml | 49 +++++++++---------- 1 file changed, 22 insertions(+), 27 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml b/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml index bbcaefdfe0..5dc8abf93c 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml @@ -15,20 +15,10 @@ - type: Sprite drawdepth: Mobs netsync: false + sprite: Mobs/Aliens/Carps/space.rsi layers: - - map: [ "enum.DamageStateVisualLayers.Base" ] - state: base - sprite: Mobs/Aliens/Carps/space.rsi - - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] - state: mouth - sprite: Mobs/Aliens/Carps/space.rsi - shader: unshaded - - type: RandomSprite - available: - - enum.DamageStateVisualLayers.Base: - base: Rainbow - enum.DamageStateVisualLayers.BaseUnshaded: - mouth: "" + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: base - type: CombatMode disarmAction: enabled: false @@ -82,41 +72,46 @@ tags: - Carp - DoorBumpOpener + - type: ReplacementAccent + accent: genericAggressive - type: entity parent: BaseMobCarp id: MobCarp components: - - type: ReplacementAccent - accent: genericAggressive + - type: Sprite + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: base + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] + state: mouth + shader: unshaded + - type: RandomSprite + available: + - enum.DamageStateVisualLayers.Base: + base: Rainbow + enum.DamageStateVisualLayers.BaseUnshaded: + mouth: "" - type: entity name: magicarp - parent: MobCarp + parent: BaseMobCarp id: MobCarpMagic description: Looks like some kind of fish. Might be magical. components: - type: Sprite - drawdepth: Mobs - layers: - - map: [ "enum.DamageStateVisualLayers.Base" ] - state: base - sprite: Mobs/Aliens/Carps/magic.rsi + sprite: Mobs/Aliens/Carps/magic.rsi - type: TypingIndicator proto: guardian - type: entity name: holocarp - parent: MobCarp + parent: BaseMobCarp id: MobCarpHolo description: Carp made out of holographic energies. Sadly for you, it is very much real. components: - type: Sprite - drawdepth: Mobs - layers: - - map: [ "enum.DamageStateVisualLayers.Base" ] - state: base - sprite: Mobs/Aliens/Carps/holo.rsi + sprite: Mobs/Aliens/Carps/holo.rsi - type: Physics - type: Fixtures fixtures: