Баффы (#510)

* Moodsystem cleanups

* remove overhydrated and overfed mood debuffs

* admins now join game deadmined + new player timers

* faster arrivals

* recharging rcd with metal, glass, plastic or cable coils

* better timings and costs + building apc and camera

* preparing for rpd

* RPD + make RCD more generic

* add rpd to atmos lockers, rcd to engivend

* rcd and rpd to technologies

* dont deadmin me in debug

* rcd ammo buff

* add ChargeCountModifier logic for non stackable items

* increase time to become experienced player

* Dynamic Radial Menus (#29678)

* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* more dynamically parameters

---------

Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
ThereDrD0
2024-07-29 06:04:21 +03:00
committed by GitHub
parent 0f641a46d2
commit d627758826
44 changed files with 1082 additions and 315 deletions

View File

@@ -56,7 +56,7 @@ public sealed class RCDConstructionGhostSystem : EntitySystem
}
// If the placer has not changed, exit
_rcdSystem.UpdateCachedPrototype(heldEntity.Value, rcd);
_rcdSystem.UpdateCachedPrototype(rcd);
if (heldEntity == placerEntity && rcd.CachedPrototype.Prototype == placerProto)
return;