Баффы (#510)
* Moodsystem cleanups * remove overhydrated and overfed mood debuffs * admins now join game deadmined + new player timers * faster arrivals * recharging rcd with metal, glass, plastic or cable coils * better timings and costs + building apc and camera * preparing for rpd * RPD + make RCD more generic * add rpd to atmos lockers, rcd to engivend * rcd and rpd to technologies * dont deadmin me in debug * rcd ammo buff * add ChargeCountModifier logic for non stackable items * increase time to become experienced player * Dynamic Radial Menus (#29678) * fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * more dynamically parameters --------- Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -217,7 +217,6 @@ namespace Content.Server.GameTicking
|
||||
|
||||
var readyPlayers = new List<ICommonSession>();
|
||||
var readyPlayerProfiles = new Dictionary<NetUserId, HumanoidCharacterProfile>();
|
||||
var autoDeAdmin = _cfg.GetCVar(CCVars.AdminDeadminOnJoin);
|
||||
var stalinBunkerEnabled = _configurationManager.GetCVar(WhiteCVars.StalinEnabled);
|
||||
|
||||
foreach (var (userId, status) in _playerGameStatuses)
|
||||
@@ -225,11 +224,17 @@ namespace Content.Server.GameTicking
|
||||
if (LobbyEnabled && status != PlayerGameStatus.ReadyToPlay) continue;
|
||||
if (!_playerManager.TryGetSessionById(userId, out var session)) continue;
|
||||
|
||||
#if FULL_RELEASE // dont deadmin me in debug
|
||||
|
||||
var autoDeAdmin = _cfg.GetCVar(CCVars.AdminDeadminOnJoin);
|
||||
|
||||
if (autoDeAdmin && _adminManager.IsAdmin(session))
|
||||
{
|
||||
_adminManager.DeAdmin(session);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
if (stalinBunkerEnabled)
|
||||
{
|
||||
await _stalinManager.RefreshUsersData();
|
||||
|
||||
@@ -8,13 +8,13 @@ namespace Content.Server._White.Mood;
|
||||
[RegisterComponent]
|
||||
public sealed partial class MoodComponent : Component
|
||||
{
|
||||
[DataField("currentMoodLevel"), ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public float CurrentMoodLevel;
|
||||
|
||||
[DataField("currentMoodThreshold"), ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public MoodThreshold CurrentMoodThreshold;
|
||||
|
||||
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public MoodThreshold LastThreshold;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
@@ -23,22 +23,22 @@ public sealed partial class MoodComponent : Component
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public readonly Dictionary<string, float> UncategorisedEffects = new();
|
||||
|
||||
[DataField("slowdownSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SlowdownSpeedModifier = 0.75f;
|
||||
|
||||
[DataField("increaseSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float IncreaseSpeedModifier = 1.15f;
|
||||
|
||||
[DataField("increaseCritThreshold"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float IncreaseCritThreshold = 1.2f;
|
||||
|
||||
[DataField("decreaseCritThreshold"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float DecreaseCritThreshold = 0.9f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public FixedPoint2 CritThresholdBeforeModify;
|
||||
|
||||
[DataField("moodThresholds", customTypeSerializer: typeof(DictionarySerializer<MoodThreshold, float>))]
|
||||
[DataField(customTypeSerializer: typeof(DictionarySerializer<MoodThreshold, float>))]
|
||||
public Dictionary<MoodThreshold, float> MoodThresholds = new()
|
||||
{
|
||||
{ MoodThreshold.VeryVeryGood, 10.0f },
|
||||
@@ -53,7 +53,7 @@ public sealed partial class MoodComponent : Component
|
||||
{ MoodThreshold.Dead, 0.0f }
|
||||
};
|
||||
|
||||
[DataField("moodThresholdsAlerts", customTypeSerializer: typeof(DictionarySerializer<MoodThreshold, AlertType>))]
|
||||
[DataField(customTypeSerializer: typeof(DictionarySerializer<MoodThreshold, AlertType>))]
|
||||
public Dictionary<MoodThreshold, AlertType> MoodThresholdsAlerts = new()
|
||||
{
|
||||
{ MoodThreshold.Dead, AlertType.MoodDead },
|
||||
@@ -69,7 +69,7 @@ public sealed partial class MoodComponent : Component
|
||||
{ MoodThreshold.Insane, AlertType.Insane }
|
||||
};
|
||||
|
||||
[DataField("moodChangeValues", customTypeSerializer: typeof(DictionarySerializer<Enum, float>))]
|
||||
[DataField(customTypeSerializer: typeof(DictionarySerializer<Enum, float>))]
|
||||
public Dictionary<Enum, float> MoodChangeValues = new()
|
||||
{
|
||||
{ MoodChangeLevel.None , 0.0f },
|
||||
@@ -80,7 +80,7 @@ public sealed partial class MoodComponent : Component
|
||||
{ MoodChangeLevel.Large , 2f }
|
||||
};
|
||||
|
||||
[DataField("healthMoodEffectsThresholds", customTypeSerializer: typeof(DictionarySerializer<string, float>))]
|
||||
[DataField(customTypeSerializer: typeof(DictionarySerializer<string, float>))]
|
||||
public Dictionary<string, float> HealthMoodEffectsThresholds = new()
|
||||
{
|
||||
{ "HealthHeavyDamage", 80f },
|
||||
|
||||
@@ -108,8 +108,8 @@ public sealed class MoodSystem : EntitySystem
|
||||
if (!component.MoodChangeValues.TryGetValue(oldPrototype.MoodChange, out var oldValue))
|
||||
return;
|
||||
|
||||
amount += (oldPrototype.PositiveEffect ? -oldValue : oldValue) +
|
||||
(prototype.PositiveEffect ? value : -value);
|
||||
amount += (oldPrototype.Positive ? -oldValue : oldValue) +
|
||||
(prototype.Positive ? value : -value);
|
||||
|
||||
component.CategorisedEffects[prototype.Category] = prototype.ID;
|
||||
}
|
||||
@@ -117,7 +117,7 @@ public sealed class MoodSystem : EntitySystem
|
||||
else
|
||||
{
|
||||
component.CategorisedEffects.Add(prototype.Category, prototype.ID);
|
||||
amount += prototype.PositiveEffect ? value : -value;
|
||||
amount += prototype.Positive ? value : -value;
|
||||
}
|
||||
|
||||
if (prototype.Timeout != 0)
|
||||
@@ -132,7 +132,7 @@ public sealed class MoodSystem : EntitySystem
|
||||
if (component.UncategorisedEffects.TryGetValue(prototype.ID, out _))
|
||||
return;
|
||||
|
||||
var effectValue = prototype.PositiveEffect ? value : -value;
|
||||
var effectValue = prototype.Positive ? value : -value;
|
||||
|
||||
component.UncategorisedEffects.Add(prototype.ID, effectValue);
|
||||
amount += effectValue;
|
||||
@@ -173,7 +173,7 @@ public sealed class MoodSystem : EntitySystem
|
||||
if (!comp.MoodChangeValues.TryGetValue(currentProto.MoodChange, out var value))
|
||||
return;
|
||||
|
||||
amount += currentProto.PositiveEffect ? -value : value;
|
||||
amount += currentProto.Positive ? -value : value;
|
||||
comp.CategorisedEffects.Remove(category);
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ public sealed class MoodSystem : EntitySystem
|
||||
if (!component.MoodChangeValues.TryGetValue(prototype.MoodChange, out var value))
|
||||
return;
|
||||
|
||||
amount += prototype.PositiveEffect ? value : -value;
|
||||
amount += prototype.Positive ? value : -value;
|
||||
}
|
||||
|
||||
foreach (var (_, value) in component.UncategorisedEffects)
|
||||
@@ -438,7 +438,7 @@ public sealed partial class ShowMoodEffects : IAlertClick
|
||||
{
|
||||
var chatManager = IoCManager.Resolve<IChatManager>();
|
||||
|
||||
var color = proto.PositiveEffect ? "#008000" : "#BA0000";
|
||||
var color = proto.Positive ? "#008000" : "#BA0000";
|
||||
var msg = $"[font size=10][color={color}]{proto.Description}[/color][/font]";
|
||||
|
||||
chatManager.ChatMessageToOne(ChatChannel.Emotes, msg, msg, EntityUid.Invalid, false,
|
||||
|
||||
Reference in New Issue
Block a user