Баффы (#510)
* Moodsystem cleanups * remove overhydrated and overfed mood debuffs * admins now join game deadmined + new player timers * faster arrivals * recharging rcd with metal, glass, plastic or cable coils * better timings and costs + building apc and camera * preparing for rpd * RPD + make RCD more generic * add rpd to atmos lockers, rcd to engivend * rcd and rpd to technologies * dont deadmin me in debug * rcd ammo buff * add ChargeCountModifier logic for non stackable items * increase time to become experienced player * Dynamic Radial Menus (#29678) * fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * more dynamically parameters --------- Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -838,7 +838,7 @@ namespace Content.Shared.CCVar
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/// de-admin them.
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/// </summary>
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public static readonly CVarDef<bool> AdminDeadminOnJoin =
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CVarDef.Create("admin.deadmin_on_join", false, CVar.SERVERONLY);
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CVarDef.Create("admin.deadmin_on_join", true, CVar.SERVERONLY);
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/// <summary>
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/// Overrides the name the client sees in ahelps. Set empty to disable.
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@@ -851,7 +851,7 @@ namespace Content.Shared.CCVar
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/// If 0, appearing as a new player is disabled.
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/// </summary>
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public static readonly CVarDef<int> NewPlayerThreshold =
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CVarDef.Create("admin.new_player_threshold", 0, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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CVarDef.Create("admin.new_player_threshold", 4320, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// How long an admin client can go without any input before being considered AFK.
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@@ -1346,7 +1346,7 @@ namespace Content.Shared.CCVar
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/// <summary>
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/// Config for when the restart vote should be allowed to be called based on percentage of ghosts.
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///
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/// </summary>
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public static readonly CVarDef<int> VoteRestartGhostPercentage =
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CVarDef.Create("vote.restart_ghost_percentage", 75, CVar.SERVERONLY);
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@@ -1441,7 +1441,7 @@ namespace Content.Shared.CCVar
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/// Whether the arrivals terminal should be on a planet map.
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/// </summary>
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public static readonly CVarDef<bool> ArrivalsPlanet =
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CVarDef.Create("shuttle.arrivals_planet", true, CVar.SERVERONLY);
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CVarDef.Create("shuttle.arrivals_planet", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether the arrivals shuttle is enabled.
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@@ -1459,7 +1459,7 @@ namespace Content.Shared.CCVar
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/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
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/// </summary>
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public static readonly CVarDef<float> ArrivalsCooldown =
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CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
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CVarDef.Create("shuttle.arrivals_cooldown", 10f, CVar.SERVERONLY);
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/// <summary>
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/// Are players allowed to return on the arrivals shuttle.
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