Баффы (#510)
* Moodsystem cleanups * remove overhydrated and overfed mood debuffs * admins now join game deadmined + new player timers * faster arrivals * recharging rcd with metal, glass, plastic or cable coils * better timings and costs + building apc and camera * preparing for rpd * RPD + make RCD more generic * add rpd to atmos lockers, rcd to engivend * rcd and rpd to technologies * dont deadmin me in debug * rcd ammo buff * add ChargeCountModifier logic for non stackable items * increase time to become experienced player * Dynamic Radial Menus (#29678) * fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * more dynamically parameters --------- Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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using Content.Shared._White.RCD;
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using Content.Shared.RCD.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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@@ -33,6 +34,12 @@ public sealed partial class RCDComponent : Component
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[DataField, AutoNetworkedField]
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public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
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/// <summary>
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/// The ProtoId of the currently selected RCD prototype
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public HashSet<ProtoId<RCDCategoryPrototype>> CategoryPrototypes = default!;
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/// <summary>
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/// A cached copy of currently selected RCD prototype
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/// </summary>
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