Баффы (#510)

* Moodsystem cleanups

* remove overhydrated and overfed mood debuffs

* admins now join game deadmined + new player timers

* faster arrivals

* recharging rcd with metal, glass, plastic or cable coils

* better timings and costs + building apc and camera

* preparing for rpd

* RPD + make RCD more generic

* add rpd to atmos lockers, rcd to engivend

* rcd and rpd to technologies

* dont deadmin me in debug

* rcd ammo buff

* add ChargeCountModifier logic for non stackable items

* increase time to become experienced player

* Dynamic Radial Menus (#29678)

* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* more dynamically parameters

---------

Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
ThereDrD0
2024-07-29 06:04:21 +03:00
committed by GitHub
parent 0f641a46d2
commit d627758826
44 changed files with 1082 additions and 315 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.RCD.Components;
using Content.Shared.Stacks;
using Robust.Shared.Timing;
namespace Content.Shared.RCD.Systems;
@@ -13,20 +14,37 @@ public sealed class RCDAmmoSystem : EntitySystem
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RCDAmmoComponent, ComponentInit>(OnInit); // WD edit
SubscribeLocalEvent<RCDAmmoComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RCDAmmoComponent, AfterInteractEvent>(OnAfterInteract);
}
// WD edit start
private void OnInit(EntityUid uid, RCDAmmoComponent rcdAmmoComponent, ComponentInit _)
{
if (TryComp<StackComponent>(uid, out var stackComponent))
rcdAmmoComponent.Charges = (int) (stackComponent.Count * rcdAmmoComponent.ChargeCountModifier);
else
rcdAmmoComponent.Charges = (int) (rcdAmmoComponent.Charges * rcdAmmoComponent.ChargeCountModifier);
}
// WD edit end
private void OnExamine(EntityUid uid, RCDAmmoComponent comp, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
if (!comp.CanBeExamined) // WD edit
return;
var examineMessage = Loc.GetString("rcd-ammo-component-on-examine", ("charges", comp.Charges));
args.PushText(examineMessage);
}
@@ -51,6 +69,15 @@ public sealed class RCDAmmoSystem : EntitySystem
}
_popup.PopupClient(Loc.GetString("rcd-ammo-component-after-interact-refilled"), target, user);
// WD edit start
if (TryComp<StackComponent>(uid, out var stackComponent))
{
var spent = (int) (count / comp.ChargeCountModifier) == 0 ? 1 : (int) (count / comp.ChargeCountModifier);
_stack.SetCount(uid, stackComponent.Count - spent);
}
// WD edit end
_charges.AddCharges(target, count, charges);
comp.Charges -= count;
Dirty(uid, comp);