Баффы (#510)
* Moodsystem cleanups * remove overhydrated and overfed mood debuffs * admins now join game deadmined + new player timers * faster arrivals * recharging rcd with metal, glass, plastic or cable coils * better timings and costs + building apc and camera * preparing for rpd * RPD + make RCD more generic * add rpd to atmos lockers, rcd to engivend * rcd and rpd to technologies * dont deadmin me in debug * rcd ammo buff * add ChargeCountModifier logic for non stackable items * increase time to become experienced player * Dynamic Radial Menus (#29678) * fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * more dynamically parameters --------- Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Shared/_White/RCD/RCDCategoryPrototype.cs
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Content.Shared/_White/RCD/RCDCategoryPrototype.cs
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared._White.RCD;
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[Prototype("rcdCategory")]
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public sealed class RCDCategoryPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField]
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public string TooltipBase = "rcd-category-";
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[DataField(required: true)]
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public SpriteSpecifier SpritePath = default!;
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}
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