Draw ghosts at the ghost layer (#1045)
* Draw ghosts at the ghost layer * Add ghosts draw depth
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@@ -18,7 +18,7 @@
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- type: Ghost
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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drawdepth: Ghosts
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sprite: Mob/ghost.rsi
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state: animated
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color: "#fff8"
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