Fix not null asserts in guns
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@@ -121,7 +121,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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var entity = Owner.EntityManager.SpawnEntity(_projectileId, spawnAt);
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DebugTools.AssertNotNull(entity);
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return entity;
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}
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@@ -131,8 +131,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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DebugTools.AssertNotNull(_chamberContainer.ContainedEntity);
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if (chamberedExists && _chamberContainer.ContainedEntity!.TryGetComponent<AmmoComponent>(out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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@@ -84,8 +84,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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DebugTools.AssertNotNull(_chamberContainer.ContainedEntity);
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if (chamberedExists && _chamberContainer.ContainedEntity!.TryGetComponent<AmmoComponent>(out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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