Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

View File

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using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Placement;
using SS14.Client.ResourceManagement;
using SS14.Client.Utility;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
namespace Content.Client.Construction
{
public class ConstructionPlacementHijack : PlacementHijack
{
private readonly ConstructionPrototype Prototype;
private readonly ConstructorComponent Owner;
public ConstructionPlacementHijack(ConstructionPrototype prototype, ConstructorComponent owner)
{
Prototype = prototype;
Owner = owner;
}
public override bool HijackPlacementRequest(GridLocalCoordinates coords)
{
if (Prototype != null)
{
// Stupid god damn Y AXIS.
var dir = Manager.Direction;
if (dir == Direction.South)
{
dir = Direction.North;
}
else if (dir == Direction.North)
{
dir = Direction.South;
}
Owner.SpawnGhost(Prototype, coords, dir);
}
return true;
}
public override bool HijackDeletion(IEntity entity)
{
if (entity.TryGetComponent(out ConstructionGhostComponent ghost))
{
Owner.ClearGhost(ghost.GhostID);
}
return true;
}
public override void StartHijack(PlacementManager manager)
{
base.StartHijack(manager);
var res = IoCManager.Resolve<IResourceCache>();
manager.CurrentBaseSprite = Prototype.Icon.DirFrame0();
}
}
}