Construction System. (#87)
* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
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Resources/Audio/items/crowbar.ogg
Normal file
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Resources/Audio/items/deconstruct.ogg
Normal file
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Resources/Audio/items/ratchet.ogg
Normal file
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Resources/Audio/items/screwdriver.ogg
Normal file
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Resources/Audio/items/screwdriver2.ogg
Normal file
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Resources/Audio/items/welder.ogg
Normal file
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Resources/Audio/items/welder2.ogg
Normal file
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Resources/Audio/items/wirecutter.ogg
Normal file
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Resources/Audio/items/zip.ogg
Normal file
27
Resources/Prototypes/Construction/machines.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
- type: construction
|
||||
name: Wall Light
|
||||
id: wall_light
|
||||
keywords: [fixture, lamp]
|
||||
category: Machines
|
||||
description: A simple wall-mounted light fixture.
|
||||
placementmode: SnapgridBorder
|
||||
icon:
|
||||
sprite: Objects/lighting.rsi
|
||||
state: on
|
||||
|
||||
result: poweredlight
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 1
|
||||
icon:
|
||||
sprite: Objects/lighting.rsi
|
||||
state: construct
|
||||
|
||||
- material: Cable
|
||||
amount: 1
|
||||
icon:
|
||||
sprite: Objects/lighting.rsi
|
||||
state: empty
|
||||
|
||||
- material: Glass
|
||||
amount: 1
|
||||
57
Resources/Prototypes/Construction/power.yml
Normal file
@@ -0,0 +1,57 @@
|
||||
- type: construction
|
||||
name: SMES
|
||||
id: smes
|
||||
category: Machines/Power
|
||||
keywords: [battery, cell, storage]
|
||||
placementmode: SnapgridCenter
|
||||
description: A SMES is a large battery capable of connecting directly to a power grid.
|
||||
icon:
|
||||
sprite: Buildings/smes.rsi
|
||||
state: smes
|
||||
result: SMES
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 2
|
||||
icon:
|
||||
sprite: Buildings/smes.rsi
|
||||
state: smes
|
||||
|
||||
- material: Cable
|
||||
amount: 2
|
||||
|
||||
- type: construction
|
||||
name: Generator
|
||||
id: generator
|
||||
category: Machines/Power
|
||||
placementmode: SnapgridCenter
|
||||
description: A portable generator capable of producing power from thin air.
|
||||
icon: Objects/generator.png
|
||||
result: Generator
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 2
|
||||
icon: Objects/generator.png
|
||||
|
||||
- material: Cable
|
||||
amount: 2
|
||||
|
||||
- type: construction
|
||||
name: APC
|
||||
id: apc
|
||||
category: Machines/Power
|
||||
placementmode: SnapgridCenter
|
||||
description: Provides power from the grid wirelessly to other machines in the area.
|
||||
icon:
|
||||
sprite: Buildings/apc.rsi
|
||||
state: apc0
|
||||
result: APC
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 2
|
||||
icon:
|
||||
sprite: Buildings/apc.rsi
|
||||
state: apcmaint
|
||||
|
||||
- material: Cable
|
||||
amount: 2
|
||||
|
||||
31
Resources/Prototypes/Construction/structures.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
- type: construction
|
||||
name: Wall
|
||||
id: wall
|
||||
category: Structures
|
||||
description: Keeps the air in and the greytide out.
|
||||
icon: Tiles/wall_texture.png
|
||||
objecttype: Structure
|
||||
result: __engine_wall
|
||||
placementmode: SnapgridBorder
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 2
|
||||
icon: Buildings/wall_girder.png
|
||||
reverse:
|
||||
tool: Wrench
|
||||
|
||||
- material: Metal
|
||||
amount: 2
|
||||
reverse:
|
||||
tool: Welder
|
||||
|
||||
- type: construction
|
||||
name: Table
|
||||
id: table
|
||||
category: Structures
|
||||
icon: Objects/worktop_single.png
|
||||
result: __engine_worktop
|
||||
placementmode: SnapgridCenter
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 2
|
||||
18
Resources/Prototypes/Construction/weapons.yml
Normal file
@@ -0,0 +1,18 @@
|
||||
- type: construction
|
||||
name: Crude Spear
|
||||
id: spear
|
||||
category: Items/Weapons
|
||||
keywords: [melee]
|
||||
description: A crude spear for when you need to put holes in somebody.
|
||||
icon: Objects/spear.png
|
||||
objecttype: Item
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 1
|
||||
|
||||
- material: Cable
|
||||
amount: 3
|
||||
|
||||
# Should probably use a shard but y'know.
|
||||
- material: Glass
|
||||
amount: 1
|
||||
22
Resources/Prototypes/Entities/Construction.yml
Normal file
@@ -0,0 +1,22 @@
|
||||
- type: entity
|
||||
name: spooky ghost
|
||||
id: constructionghost
|
||||
components:
|
||||
- type: Transform
|
||||
- type: Sprite
|
||||
color: '#3F38'
|
||||
- type: ConstructionGhost
|
||||
- type: BoundingBox
|
||||
- type: Clickable
|
||||
baseshader: unshaded
|
||||
selectionshader: selection_outline_unshaded
|
||||
|
||||
- type: entity
|
||||
name: somebody-messed-up frame
|
||||
id: structureconstructionframe
|
||||
components:
|
||||
- type: Transform
|
||||
- type: Sprite
|
||||
- type: Construction
|
||||
- type: BoundingBox
|
||||
- type: Clickable
|
||||
60
Resources/Prototypes/Entities/Materials.yml
Normal file
@@ -0,0 +1,60 @@
|
||||
- type: entity
|
||||
name: Material Stack
|
||||
id: MaterialStack
|
||||
parent: BaseItem
|
||||
components:
|
||||
- type: Stack
|
||||
- type: Material
|
||||
|
||||
- type: entity
|
||||
name: Steel Sheet
|
||||
id: MetalStack
|
||||
parent: MaterialStack
|
||||
components:
|
||||
- type: Material
|
||||
materials:
|
||||
- key: enum.MaterialKeys.Stack
|
||||
mat: steel
|
||||
- type: Stack
|
||||
stacktype: enum.StackType.Metal
|
||||
- type: Sprite
|
||||
texture: Objects/sheet_metal.png
|
||||
- type: Icon
|
||||
texture: Objects/sheet_metal.png
|
||||
|
||||
- type: entity
|
||||
id: SteelSheet1
|
||||
name: Steel Sheet 1
|
||||
parent: MetalStack
|
||||
components:
|
||||
- type: Stack
|
||||
count: 1
|
||||
|
||||
- type: entity
|
||||
name: Glass Sheet
|
||||
id: GlassStack
|
||||
parent: MaterialStack
|
||||
components:
|
||||
- type: Material
|
||||
materials:
|
||||
- key: enum.MaterialKeys.Stack
|
||||
mat: glass
|
||||
- type: Stack
|
||||
stacktype: enum.StackType.Glass
|
||||
- type: Sprite
|
||||
texture: Objects/sheet_glass.png
|
||||
- type: Icon
|
||||
texture: Objects/sheet_glass.png
|
||||
|
||||
- type: entity
|
||||
name: Cable Coil
|
||||
id: CableStack
|
||||
parent: BaseItem
|
||||
components:
|
||||
- type: Stack
|
||||
stacktype: enum.StackType.Cable
|
||||
- type: Sprite
|
||||
texture: Objects/cable_coil.png
|
||||
color: red
|
||||
- type: Icon
|
||||
texture: Objects/cable_coil.png
|
||||
@@ -10,6 +10,7 @@
|
||||
- left
|
||||
- right
|
||||
- type: Inventory
|
||||
- type: Constructor
|
||||
|
||||
- type: entity
|
||||
id: MobObserver
|
||||
|
||||
@@ -114,6 +114,13 @@
|
||||
visuals:
|
||||
- type: SmesVisualizer2D
|
||||
|
||||
- type: entity
|
||||
id: smes_dry
|
||||
parent: SMES
|
||||
components:
|
||||
- type: PowerStorage
|
||||
charge: 0
|
||||
|
||||
- type: entity
|
||||
id: WiredMachine
|
||||
name: WiredMachine
|
||||
|
||||
@@ -26,3 +26,15 @@
|
||||
- type: Item
|
||||
Size: 24
|
||||
|
||||
- type: entity
|
||||
name: Spear
|
||||
parent: BaseItem
|
||||
id: Spear
|
||||
components:
|
||||
- type: Sprite
|
||||
texture: Objects/spear.png
|
||||
- type: Icon
|
||||
texture: Objects/spear.png
|
||||
- type: MeleeWeapon
|
||||
- type: Item
|
||||
Size: 24
|
||||
|
||||
26
Resources/Scenes/Construction/ConstructionButton.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene format=2]
|
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|
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margin_left = -110.0
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margin_top = -70.0
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margin_right = -50.0
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margin_bottom = -50.0
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|
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size_flags_vertical = 1
|
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toggle_mode = false
|
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enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Crafting"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
273
Resources/Scenes/Construction/ConstructionMenu.tscn
Normal file
@@ -0,0 +1,273 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Scenes/SS14Window/SS14Window.tscn" type="PackedScene" id=1]
|
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|
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||||
mouse_filter = 0
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||||
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 1
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||||
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||||
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||||
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||||
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||||
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text = "Build!"
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||||
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align = 1
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[node name="EraseButton" type="Button" parent="Contents/HSplitContainer/Guide/Buttons" index="1"]
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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||||
size_flags_vertical = 1
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||||
toggle_mode = true
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||||
enabled_focus_mode = 2
|
||||
shortcut = null
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||||
group = null
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text = "Clear Ghosts"
|
||||
flat = false
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||||
align = 1
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[node name="Header" parent="." index="1"]
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rect_clip_content = false
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[node name="Header Text" parent="Header" index="0"]
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rect_clip_content = false
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[node name="CloseButton" parent="Header" index="1"]
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rect_clip_content = false
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@@ -1,170 +1 @@
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||||
{
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||||
"version": 1,
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||||
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"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d1e0161af146835f4fb79d21a6200caa9cc842d0/icons/obj/power.dmi and modified.",
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{
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"name": "smes",
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{
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{
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{
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[
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1.0
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{
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"name": "smes-oc1",
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[
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0.5,
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]
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{
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"name": "smes-oc2",
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"select": [],
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"flags": {},
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[
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{
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[
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{
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{
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{
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{
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{
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[
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{
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"name": "smes-op1",
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{
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"name": "smes-op2",
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{"version":1,"license":"CC-BY-SA-3.0","copyright":"Taken from https://github.com/discordia-space/CEV-Eris/blob/d1e0161af146835f4fb79d21a6200caa9cc842d0/icons/obj/power.dmi and modified.","size":{"x":32,"y":32},"states":[{"name":"smes","select":[],"flags":{},"directions":1},{"name":"smes-display","select":[],"flags":{},"directions":1,"delays":[[0.2,0.2,0.2,0.2,0.2]]},{"name":"smes-crit","select":[],"flags":{},"directions":1,"delays":[[0.2,0.2,0.2,0.2]]},{"name":"smes-oc0","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-oc1","select":[],"flags":{},"directions":1,"delays":[[0.5,0.5]]},{"name":"smes-oc2","select":[],"flags":{},"directions":1,"delays":[[0.5,0.5]]},{"name":"smes-og1","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-og2","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-og3","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-og4","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-og5","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-op0","select":[],"flags":{},"directions":1,"delays":[[1]]},{"name":"smes-op1","select":[],"flags":{},"directions":1,"delays":[[1,1]]},{"name":"smes-op2","select":[],"flags":{},"directions":1,"delays":[[1]]}]}
|
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|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 581 B |
BIN
Resources/Textures/Buildings/wall_girder.png
Normal file
|
After Width: | Height: | Size: 302 B |
BIN
Resources/Textures/Objects/cable_coil.png
Normal file
|
After Width: | Height: | Size: 171 B |
BIN
Resources/Textures/Objects/lighting.rsi/construct.png
Normal file
|
After Width: | Height: | Size: 276 B |
BIN
Resources/Textures/Objects/lighting.rsi/empty.png
Normal file
|
After Width: | Height: | Size: 368 B |
@@ -1,21 +1 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "on",
|
||||
"select": [],
|
||||
"flags": {},
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "off",
|
||||
"select": [],
|
||||
"flags": {},
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
{"version":1,"size":{"x":32,"y":32},"states":[{"name":"on","select":[],"flags":{},"directions":4},{"name":"off","select":[],"flags":{},"directions":4},{"name":"construct","select":[],"flags":{},"directions":4},{"name":"empty","select":[],"flags":{},"directions":4}]}
|
||||
BIN
Resources/Textures/Objects/sheet_glass.png
Normal file
|
After Width: | Height: | Size: 781 B |
BIN
Resources/Textures/Objects/sheet_metal.png
Normal file
|
After Width: | Height: | Size: 883 B |
BIN
Resources/Textures/Objects/spear.png
Normal file
|
After Width: | Height: | Size: 171 B |