Merge branch 'master' into 2020-08-19-firelocks

# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
This commit is contained in:
Víctor Aguilera Puerto
2020-09-06 16:56:43 +02:00
197 changed files with 846 additions and 670 deletions

View File

@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components
{
base.Startup();
_overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.GridPosition);
_overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.Coordinates);
_overlayEntity.Transform.AttachParent(Owner);
_overlaySprite = _overlayEntity.GetComponent<ISpriteComponent>();

View File

@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Movement
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
{
public override GridCoordinates LastPosition { get; set; }
public override EntityCoordinates LastPosition { get; set; }
public override float StepSoundDistance { get; set; }
}
}