Merge branch 'master' into 2020-08-19-firelocks
# Conflicts: # Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
This commit is contained in:
@@ -5,6 +5,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -18,6 +19,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public class AirtightComponent : Component, IMapInit
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private (GridId, MapIndices) _lastPosition;
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@@ -9,6 +9,7 @@ using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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@@ -18,6 +19,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class BarotraumaComponent : Component
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{
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[Robust.Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "Barotrauma";
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -26,8 +29,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (!Owner.TryGetComponent(out IDamageableComponent damageable)) return;
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Owner.TryGetComponent(out ServerStatusEffectsComponent status);
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var coordinates = Owner.Transform.GridPosition;
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GridID);
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var coordinates = Owner.Transform.Coordinates;
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(_entityManager));
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var tile = gridAtmos?.GetTile(coordinates);
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var pressure = 1f;
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@@ -13,6 +13,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -25,12 +26,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private GasAnalyzerDanger _pressureDanger;
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private float _timeSinceSync;
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private const float TimeBetweenSyncs = 2f;
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private bool _checkPlayer = false; // Check at the player pos or at some other tile?
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private GridCoordinates? _position; // The tile that we scanned
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private EntityCoordinates? _position; // The tile that we scanned
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GasAnalyzerUiKey.Key);
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@@ -69,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// </summary>
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/// <param name="session">The session to open the ui for</param>
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/// <param name="pos">The position to analyze the gas</param>
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public void OpenInterface(IPlayerSession session, GridCoordinates pos)
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public void OpenInterface(IPlayerSession session, EntityCoordinates pos)
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{
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_checkPlayer = false;
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_position = pos;
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@@ -100,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
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var tile = gam?.GetTile(Owner.Transform.GridPosition).Air;
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var tile = gam?.GetTile(Owner.Transform.Coordinates).Air;
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -148,18 +150,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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var pos = Owner.Transform.GridPosition;
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var pos = Owner.Transform.Coordinates;
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
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if (!_position.Value.InRange(_entityManager, pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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}
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GridID);
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(_entityManager));
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var tile = gam?.GetTile(pos).Air;
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if (tile == null)
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{
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@@ -380,9 +380,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public TileAtmosphere? GetTile(GridCoordinates coordinates, bool createSpace = true)
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public TileAtmosphere? GetTile(EntityCoordinates coordinates, bool createSpace = true)
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{
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return GetTile(coordinates.ToMapIndices(_mapManager), createSpace);
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return GetTile(coordinates.ToMapIndices(_serverEntityManager, _mapManager), createSpace);
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}
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/// <inheritdoc />
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@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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@@ -14,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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/// </summary>
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public abstract class BaseSiphonComponent : PipeNetDeviceComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables]
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private PipeNode _scrubberOutlet;
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@@ -40,11 +44,11 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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public override void Update()
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{
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var tileAtmos = AtmosHelpers.GetTileAtmosphere(Owner.Transform.GridPosition);
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
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if (tileAtmos == null)
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return;
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ScrubGas(tileAtmos.Air, _scrubberOutlet.Air);
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_atmosSystem.GetGridAtmosphere(Owner.Transform.GridID).Invalidate(tileAtmos.GridIndices);
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_atmosSystem.GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(tileAtmos.GridIndices);
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}
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protected abstract void ScrubGas(GasMixture inletGas, GasMixture outletGas);
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@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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@@ -14,13 +16,13 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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/// </summary>
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public abstract class BaseVentComponent : PipeNetDeviceComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables]
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private PipeNode _ventInlet;
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private AtmosphereSystem _atmosSystem;
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public override void Initialize()
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{
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base.Initialize();
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@@ -42,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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public override void Update()
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{
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var tileAtmos = AtmosHelpers.GetTileAtmosphere(Owner.Transform.GridPosition);
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
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if (tileAtmos == null)
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return;
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VentGas(_ventInlet.Air, tileAtmos.Air);
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