Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,8 +1,8 @@
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Body.Organ;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Server.Body.Systems
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@@ -31,8 +31,7 @@ namespace Content.Server.Body.Systems
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stomach.AccumulatedFrameTime -= stomach.UpdateInterval;
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// Get our solutions
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if (!_solutionContainerSystem.TryGetSolution(uid, DefaultSolutionName,
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out var stomachSolution, sol))
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if (!_solutionContainerSystem.ResolveSolution((uid, sol), DefaultSolutionName, ref stomach.Solution, out var stomachSolution))
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continue;
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if (organ.Body is not { } body || !_solutionContainerSystem.TryGetSolution(body, stomach.BodySolutionName, out var bodySolution))
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@@ -51,7 +50,7 @@ namespace Content.Server.Body.Systems
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if (reagent.Quantity > delta.ReagentQuantity.Quantity)
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reagent = new(reagent.Reagent, delta.ReagentQuantity.Quantity);
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_solutionContainerSystem.RemoveReagent(uid, stomachSolution, reagent);
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stomachSolution.RemoveReagent(reagent);
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transferSolution.AddReagent(reagent);
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}
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@@ -64,8 +63,10 @@ namespace Content.Server.Body.Systems
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stomach.ReagentDeltas.Remove(item);
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}
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_solutionContainerSystem.UpdateChemicals(stomach.Solution.Value);
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// Transfer everything to the body solution!
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_solutionContainerSystem.TryAddSolution(body, bodySolution, transferSolution);
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_solutionContainerSystem.TryAddSolution(bodySolution.Value, transferSolution);
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}
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}
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@@ -86,12 +87,13 @@ namespace Content.Server.Body.Systems
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}
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public bool CanTransferSolution(EntityUid uid, Solution solution,
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StomachComponent? stomach = null,
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SolutionContainerManagerComponent? solutions = null)
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{
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if (!Resolve(uid, ref solutions, false))
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if (!Resolve(uid, ref stomach, ref solutions, false))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, DefaultSolutionName, out var stomachSolution, solutions))
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if (!_solutionContainerSystem.ResolveSolution((uid, solutions), DefaultSolutionName, ref stomach.Solution, out var stomachSolution))
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return false;
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// TODO: For now no partial transfers. Potentially change by design
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@@ -108,11 +110,11 @@ namespace Content.Server.Body.Systems
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if (!Resolve(uid, ref stomach, ref solutions, false))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, DefaultSolutionName, out var stomachSolution, solutions)
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|| !CanTransferSolution(uid, solution, solutions))
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if (!_solutionContainerSystem.ResolveSolution((uid, solutions), DefaultSolutionName, ref stomach.Solution)
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|| !CanTransferSolution(uid, solution, stomach, solutions))
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return false;
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_solutionContainerSystem.TryAddSolution(uid, stomachSolution, solution);
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_solutionContainerSystem.TryAddSolution(stomach.Solution.Value, solution);
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// Add each reagent to ReagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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