Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,9 +1,8 @@
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using System.Numerics;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Physics;
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@@ -16,6 +15,7 @@ using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Spawners;
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using System.Numerics;
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namespace Content.Server.Chemistry.EntitySystems
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{
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@@ -40,19 +40,20 @@ namespace Content.Server.Chemistry.EntitySystems
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SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
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}
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private void HandleCollide(EntityUid uid, VaporComponent component, ref StartCollideEvent args)
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private void HandleCollide(Entity<VaporComponent> entity, ref StartCollideEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out SolutionContainerManagerComponent? contents)) return;
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if (!EntityManager.TryGetComponent(entity.Owner, out SolutionContainerManagerComponent? contents)) return;
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foreach (var value in contents.Solutions.Values)
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((entity.Owner, contents)))
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{
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_reactive.DoEntityReaction(args.OtherEntity, value, ReactionMethod.Touch);
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var solution = soln.Comp.Solution;
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_reactive.DoEntityReaction(args.OtherEntity, solution, ReactionMethod.Touch);
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}
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// Check for collision with a impassable object (e.g. wall) and stop
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if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
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{
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EntityManager.QueueDeleteEntity(uid);
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EntityManager.QueueDeleteEntity(entity);
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}
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}
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@@ -83,28 +84,27 @@ namespace Content.Server.Chemistry.EntitySystems
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return false;
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}
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if (!_solutionContainerSystem.TryGetSolution(vapor, VaporComponent.SolutionName,
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out var vaporSolution))
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if (!_solutionContainerSystem.TryGetSolution(vapor.Owner, VaporComponent.SolutionName, out var vaporSolution))
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{
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return false;
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}
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return _solutionContainerSystem.TryAddSolution(vapor, vaporSolution, solution);
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return _solutionContainerSystem.TryAddSolution(vaporSolution.Value, solution);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<VaporComponent, SolutionContainerManagerComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var vaporComp, out var solution, out var xform))
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while (query.MoveNext(out var uid, out var vaporComp, out var container, out var xform))
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{
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foreach (var (_, value) in solution.Solutions)
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((uid, container)))
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{
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Update(frameTime, (uid, vaporComp), value, xform);
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Update(frameTime, (uid, vaporComp), soln, xform);
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}
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}
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}
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private void Update(float frameTime, Entity<VaporComponent> ent, Solution contents, TransformComponent xform)
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private void Update(float frameTime, Entity<VaporComponent> ent, Entity<SolutionComponent> soln, TransformComponent xform)
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{
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var (entity, vapor) = ent;
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if (!vapor.Active)
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@@ -112,6 +112,7 @@ namespace Content.Server.Chemistry.EntitySystems
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vapor.ReactTimer += frameTime;
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var contents = soln.Comp.Solution;
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if (vapor.ReactTimer >= ReactTime && TryComp(xform.GridUid, out MapGridComponent? gridComp))
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{
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vapor.ReactTimer = 0;
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@@ -131,7 +132,7 @@ namespace Content.Server.Chemistry.EntitySystems
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reaction = reagentQuantity.Quantity;
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}
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_solutionContainerSystem.RemoveReagent(entity, contents, reagentQuantity.Reagent, reaction);
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_solutionContainerSystem.RemoveReagent(soln, reagentQuantity.Reagent, reaction);
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}
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}
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