Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,9 +1,8 @@
using System.Numerics;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Physics;
@@ -16,6 +15,7 @@ using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Spawners;
using System.Numerics;
namespace Content.Server.Chemistry.EntitySystems
{
@@ -40,19 +40,20 @@ namespace Content.Server.Chemistry.EntitySystems
SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, VaporComponent component, ref StartCollideEvent args)
private void HandleCollide(Entity<VaporComponent> entity, ref StartCollideEvent args)
{
if (!EntityManager.TryGetComponent(uid, out SolutionContainerManagerComponent? contents)) return;
if (!EntityManager.TryGetComponent(entity.Owner, out SolutionContainerManagerComponent? contents)) return;
foreach (var value in contents.Solutions.Values)
foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((entity.Owner, contents)))
{
_reactive.DoEntityReaction(args.OtherEntity, value, ReactionMethod.Touch);
var solution = soln.Comp.Solution;
_reactive.DoEntityReaction(args.OtherEntity, solution, ReactionMethod.Touch);
}
// Check for collision with a impassable object (e.g. wall) and stop
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
{
EntityManager.QueueDeleteEntity(uid);
EntityManager.QueueDeleteEntity(entity);
}
}
@@ -83,28 +84,27 @@ namespace Content.Server.Chemistry.EntitySystems
return false;
}
if (!_solutionContainerSystem.TryGetSolution(vapor, VaporComponent.SolutionName,
out var vaporSolution))
if (!_solutionContainerSystem.TryGetSolution(vapor.Owner, VaporComponent.SolutionName, out var vaporSolution))
{
return false;
}
return _solutionContainerSystem.TryAddSolution(vapor, vaporSolution, solution);
return _solutionContainerSystem.TryAddSolution(vaporSolution.Value, solution);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<VaporComponent, SolutionContainerManagerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var vaporComp, out var solution, out var xform))
while (query.MoveNext(out var uid, out var vaporComp, out var container, out var xform))
{
foreach (var (_, value) in solution.Solutions)
foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((uid, container)))
{
Update(frameTime, (uid, vaporComp), value, xform);
Update(frameTime, (uid, vaporComp), soln, xform);
}
}
}
private void Update(float frameTime, Entity<VaporComponent> ent, Solution contents, TransformComponent xform)
private void Update(float frameTime, Entity<VaporComponent> ent, Entity<SolutionComponent> soln, TransformComponent xform)
{
var (entity, vapor) = ent;
if (!vapor.Active)
@@ -112,6 +112,7 @@ namespace Content.Server.Chemistry.EntitySystems
vapor.ReactTimer += frameTime;
var contents = soln.Comp.Solution;
if (vapor.ReactTimer >= ReactTime && TryComp(xform.GridUid, out MapGridComponent? gridComp))
{
vapor.ReactTimer = 0;
@@ -131,7 +132,7 @@ namespace Content.Server.Chemistry.EntitySystems
reaction = reagentQuantity.Quantity;
}
_solutionContainerSystem.RemoveReagent(entity, contents, reagentQuantity.Reagent, reaction);
_solutionContainerSystem.RemoveReagent(soln, reagentQuantity.Reagent, reaction);
}
}