Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,16 +1,19 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Botany.Components;
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using Content.Server.Botany.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract partial class PlantAdjustAttribute : ReagentEffect
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{
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[DataField("amount")] public float Amount { get; protected set; } = 1;
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[DataField("prob")] public float Prob { get; protected set; } = 1; // = (80);
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[DataField]
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public float Amount { get; protected set; } = 1;
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[DataField]
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public float Prob { get; protected set; } = 1; // = (80);
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/// <summary>
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/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.
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@@ -11,13 +11,13 @@ namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
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[DataDefinition]
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public sealed partial class RobustHarvest : ReagentEffect
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{
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[DataField("potencyLimit")]
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[DataField]
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public int PotencyLimit = 50;
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[DataField("potencyIncrease")]
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[DataField]
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public int PotencyIncrease = 3;
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[DataField("potencySeedlessThreshold")]
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[DataField]
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public int PotencySeedlessThreshold = 30;
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public override void Effect(ReagentEffectArgs args)
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