Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

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@@ -1,16 +1,19 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Botany.Components;
using Content.Server.Botany.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
{
[ImplicitDataDefinitionForInheritors]
public abstract partial class PlantAdjustAttribute : ReagentEffect
{
[DataField("amount")] public float Amount { get; protected set; } = 1;
[DataField("prob")] public float Prob { get; protected set; } = 1; // = (80);
[DataField]
public float Amount { get; protected set; } = 1;
[DataField]
public float Prob { get; protected set; } = 1; // = (80);
/// <summary>
/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.

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@@ -11,13 +11,13 @@ namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
[DataDefinition]
public sealed partial class RobustHarvest : ReagentEffect
{
[DataField("potencyLimit")]
[DataField]
public int PotencyLimit = 50;
[DataField("potencyIncrease")]
[DataField]
public int PotencyIncrease = 3;
[DataField("potencySeedlessThreshold")]
[DataField]
public int PotencySeedlessThreshold = 30;
public override void Effect(ReagentEffectArgs args)