Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -25,49 +25,50 @@ namespace Content.Server.Stunnable.Systems
base.Initialize();
SubscribeLocalEvent<BatteryComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<StunbatonComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
SubscribeLocalEvent<StunbatonComponent, ItemToggleDoneEvent>(ToggleDone);
}
private void OnStaminaHitAttempt(EntityUid uid, StunbatonComponent component, ref StaminaDamageOnHitAttemptEvent args)
private void OnStaminaHitAttempt(Entity<StunbatonComponent> entity, ref StaminaDamageOnHitAttemptEvent args)
{
if (!_itemToggle.IsActivated(uid) ||
!TryComp<BatteryComponent>(uid, out var battery) || !_battery.TryUseCharge(uid, component.EnergyPerUse, battery))
if (!_itemToggle.IsActivated(entity.Owner) ||
!TryComp<BatteryComponent>(entity.Owner, out var battery) || !_battery.TryUseCharge(entity.Owner, entity.Comp.EnergyPerUse, battery))
{
args.Cancelled = true;
return;
}
if (battery.CurrentCharge < component.EnergyPerUse)
if (battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
_itemToggle.Toggle(uid, predicted: false);
_itemToggle.Toggle(entity.Owner, predicted: false);
}
}
private void OnExamined(EntityUid uid, BatteryComponent battery, ExaminedEvent args)
private void OnExamined(Entity<BatteryComponent> entity, ref ExaminedEvent args)
{
var onMsg = _itemToggle.IsActivated(uid)
var onMsg = _itemToggle.IsActivated(entity.Owner)
? Loc.GetString("comp-stunbaton-examined-on")
: Loc.GetString("comp-stunbaton-examined-off");
args.PushMarkup(onMsg);
var chargeMessage = Loc.GetString("stunbaton-component-on-examine-charge",
("charge", (int) (battery.CurrentCharge / battery.MaxCharge * 100)));
("charge", (int) (entity.Comp.CurrentCharge / entity.Comp.MaxCharge * 100)));
args.PushMarkup(chargeMessage);
}
private void ToggleDone(EntityUid uid, StunbatonComponent comp, ref ItemToggleDoneEvent args)
private void ToggleDone(Entity<StunbatonComponent> entity, ref ItemToggleDoneEvent args)
{
if (!TryComp<ItemComponent>(uid, out var item))
if (!TryComp<ItemComponent>(entity, out var item))
return;
_item.SetHeldPrefix(uid, args.Activated ? "on" : "off", item);
_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off", item);
}
private void TryTurnOn(EntityUid uid, StunbatonComponent comp, ref ItemToggleActivateAttemptEvent args)
private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
{
if (!TryComp<BatteryComponent>(uid, out var battery) || battery.CurrentCharge < comp.EnergyPerUse)
if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
args.Cancelled = true;
if (args.User != null)
@@ -77,22 +78,22 @@ namespace Content.Server.Stunnable.Systems
return;
}
if (TryComp<RiggableComponent>(uid, out var rig) && rig.IsRigged)
if (TryComp<RiggableComponent>(entity, out var rig) && rig.IsRigged)
{
_riggableSystem.Explode(uid, battery, args.User);
_riggableSystem.Explode(entity.Owner, battery, args.User);
}
}
// https://github.com/space-wizards/space-station-14/pull/17288#discussion_r1241213341
private void OnSolutionChange(EntityUid uid, StunbatonComponent component, SolutionChangedEvent args)
private void OnSolutionChange(Entity<StunbatonComponent> entity, ref SolutionContainerChangedEvent args)
{
// Explode if baton is activated and rigged.
if (!TryComp<RiggableComponent>(uid, out var riggable) ||
!TryComp<BatteryComponent>(uid, out var battery))
if (!TryComp<RiggableComponent>(entity, out var riggable) ||
!TryComp<BatteryComponent>(entity, out var battery))
return;
if (_itemToggle.IsActivated(uid) && riggable.IsRigged)
_riggableSystem.Explode(uid, battery);
if (_itemToggle.IsActivated(entity.Owner) && riggable.IsRigged)
_riggableSystem.Explode(entity.Owner, battery);
}
private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)