Fix some build warnings (#2226)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-10-12 01:42:53 +11:00
committed by GitHub
parent b64cb24059
commit d769661692
11 changed files with 16 additions and 22 deletions

View File

@@ -23,10 +23,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
private SuspicionGui? _gui;

View File

@@ -22,7 +22,6 @@ namespace Content.Client.GameObjects.EntitySystems
internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private Dictionary<GridId, AtmosDebugOverlayMessage> _tileData =
new Dictionary<GridId, AtmosDebugOverlayMessage>();

View File

@@ -78,7 +78,10 @@ namespace Content.Client.UserInterface
grid.MapToGrid(mousePosWorld), args.PointerLocation, item.Uid);
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalPlayer.Session;
var session = _playerManager.LocalPlayer?.Session;
if (session == null)
return false;
inputSys.HandleInputCommand(session, func, message);
}
else