Multi-window input handling. (#3911)
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@@ -210,7 +210,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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}
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var screenCoordinates = _eyeManager.CoordinatesToScreen(AttachedEntity.Transform.Coordinates);
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_playerPosition = new ScreenCoordinates(screenCoordinates.X / UIScale, screenCoordinates.Y / UIScale);
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_playerPosition = new ScreenCoordinates(screenCoordinates.Position / UIScale, screenCoordinates.Window);
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LayoutContainer.SetPosition(this, new Vector2(_playerPosition.X - Width / 2, _playerPosition.Y - Height - 30.0f));
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}
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}
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