Multi-window input handling. (#3911)
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@@ -96,7 +96,7 @@ namespace Content.Client.GameObjects.EntitySystems
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panel.Measure(Vector2.Infinity);
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var size = Vector2.ComponentMax((minWidth, 0), panel.DesiredSize);
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_examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos, size));
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_examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos.Position, size));
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FormattedMessage message;
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if (entity.Uid.IsClientSide())
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