Add gatherable break sounds (#19360)
This commit is contained in:
@@ -6,6 +6,11 @@ public abstract class SharedContentAudioSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Standard variation to use for sounds.
|
||||
/// </summary>
|
||||
public const float DefaultVariation = 0.05f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -23,18 +24,18 @@ public sealed class AbsorbentComponent : Component
|
||||
[DataField("pickupSound")]
|
||||
public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.05f),
|
||||
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation),
|
||||
};
|
||||
|
||||
[DataField("transferSound")] public SoundSpecifier TransferSound =
|
||||
new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
|
||||
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f),
|
||||
};
|
||||
|
||||
public static readonly SoundSpecifier DefaultTransferSound =
|
||||
new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
|
||||
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Damage;
|
||||
@@ -403,7 +404,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
}
|
||||
if (playSound && TryComp<CartridgeAmmoComponent>(entity, out var cartridge))
|
||||
{
|
||||
Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(0.05f).WithVolume(-1f));
|
||||
Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-1f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user