APC construction updated, uses electronics (#10987)
* APC construction and deconstruction Construction action GivePrototype * APC needs screwing + sprites * apc framework, working construction recipe * Energy swords hot * APC changes * APC construction/deconstruction * removed comments * Revert "Energy swords hot" This reverts commit 75228483abb3cc6252118b319bc8949d5198362d. * Renamed function for clarity * Fixed the last step not showing in the construction menu * Some fixes * Update Content.Server/Power/EntitySystems/ApcSystem.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Construction/Completions/GivePrototype.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Power/Components/ApcElectronicsComponent.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Client/Power/APC/ApcVisualizer.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
44
Content.Server/Construction/Completions/GivePrototype.cs
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44
Content.Server/Construction/Completions/GivePrototype.cs
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@@ -0,0 +1,44 @@
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using Content.Server.Stack;
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using Content.Shared.Construction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Prototypes;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class GivePrototype : IGraphAction
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{
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype { get; private set; } = string.Empty;
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[DataField("amount")]
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public int Amount { get; private set; } = 1;
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (string.IsNullOrEmpty(Prototype))
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return;
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var coordinates = entityManager.GetComponent<TransformComponent>(userUid ?? uid).Coordinates;
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if (EntityPrototypeHelpers.HasComponent<StackComponent>(Prototype))
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{
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var stackEnt = entityManager.SpawnEntity(Prototype, coordinates);
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var stack = entityManager.GetComponent<StackComponent>(stackEnt);
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entityManager.EntitySysManager.GetEntitySystem<StackSystem>().SetCount(stackEnt, Amount, stack);
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entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, stackEnt);
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}
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else
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{
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for (var i = 0; i < Amount; i++)
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{
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var item = entityManager.SpawnEntity(Prototype, coordinates);
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entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, item);
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}
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}
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}
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}
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}
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51
Content.Server/Construction/Conditions/ApcPanel.cs
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51
Content.Server/Construction/Conditions/ApcPanel.cs
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using Content.Server.Power.Components;
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using Content.Shared.Construction;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ApcPanel : IGraphCondition
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{
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[DataField("open")] public bool Open { get; private set; } = true;
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public bool Condition(EntityUid uid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out ApcComponent? apc))
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return true;
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return apc.IsApcOpen == Open;
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}
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public bool DoExamine(ExaminedEvent args)
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{
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var entity = args.Examined;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ApcComponent? apc)) return false;
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switch (Open)
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{
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case true when !apc.IsApcOpen:
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args.PushMarkup(Loc.GetString("construction-examine-condition-apc-open"));
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return true;
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case false when apc.IsApcOpen:
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args.PushMarkup(Loc.GetString("construction-examine-condition-apc-close"));
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return true;
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}
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return false;
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}
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public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
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{
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yield return new ConstructionGuideEntry()
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{
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Localization = Open
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? "construction-step-condition-apc-open"
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: "construction-step-condition-apc-close"
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};
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}
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}
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}
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@@ -6,7 +6,6 @@ using Robust.Shared.Audio;
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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[Access(typeof(ApcSystem))]
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public sealed class ApcComponent : BaseApcNetComponent
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{
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[DataField("onReceiveMessageSound")]
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@@ -16,6 +15,13 @@ public sealed class ApcComponent : BaseApcNetComponent
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public ApcChargeState LastChargeState;
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public TimeSpan LastChargeStateTime;
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/// <summary>
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/// Is the panel open for this entity's APC?
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/// </summary>
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[ViewVariables]
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[DataField("open")]
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public bool IsApcOpen { get; set; }
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[ViewVariables]
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public ApcExternalPowerState LastExternalState;
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public TimeSpan LastUiUpdate;
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@@ -38,4 +44,11 @@ public sealed class ApcComponent : BaseApcNetComponent
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{
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apcNet.RemoveApc(this);
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}
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[DataField("screwdriverOpenSound")]
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public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
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[DataField("screwdriverCloseSound")]
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public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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}
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11
Content.Server/Power/Components/ApcElectronicsComponent.cs
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11
Content.Server/Power/Components/ApcElectronicsComponent.cs
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@@ -0,0 +1,11 @@
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using Robust.Shared.GameStates;
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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/// <summary>
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/// This object is an APC electronics, used for constructing APCs
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/// </summary>
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public sealed class ApcElectronicsComponent : Component
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{ }
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}
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@@ -1,10 +1,16 @@
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Tools;
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using Content.Server.Wires;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tools.Components;
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using Content.Shared.Wires;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -20,6 +26,9 @@ namespace Content.Server.Power.EntitySystems
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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private const float ScrewTime = 2f;
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public override void Initialize()
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{
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@@ -31,6 +40,10 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
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SubscribeLocalEvent<ApcComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished);
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SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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@@ -88,13 +101,18 @@ namespace Content.Server.Power.EntitySystems
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if (!Resolve(uid, ref apc, ref battery))
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return;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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UpdatePanelAppearance(uid, appearance, apc);
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}
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var newState = CalcChargeState(uid, apc, battery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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apc.LastChargeStateTime = _gameTiming.CurTime;
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if (TryComp(uid, out AppearanceComponent? appearance))
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if (appearance != null)
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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@@ -168,5 +186,69 @@ namespace Content.Server.Power.EntitySystems
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return ApcExternalPowerState.Good;
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}
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public static ApcPanelState GetPanelState(ApcComponent apc)
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{
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if (apc.IsApcOpen)
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return ApcPanelState.Open;
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else
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return ApcPanelState.Closed;
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}
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private void OnInteractUsing(EntityUid uid, ApcComponent component, InteractUsingEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
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return;
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if (_toolSystem.UseTool(args.Used, args.User, uid, 0f, ScrewTime, new string[] { "Screwing" }, doAfterCompleteEvent: new ApcToolFinishedEvent(uid), toolComponent: tool))
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{
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args.Handled = true;
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}
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}
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private void OnToolFinished(ApcToolFinishedEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Target, out ApcComponent? component))
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return;
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component.IsApcOpen = !component.IsApcOpen;
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if (TryComp(args.Target, out AppearanceComponent? appearance))
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{
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UpdatePanelAppearance(args.Target, appearance);
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}
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if (component.IsApcOpen)
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{
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SoundSystem.Play(component.ScrewdriverOpenSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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}
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else
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{
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SoundSystem.Play(component.ScrewdriverCloseSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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}
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}
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private void UpdatePanelAppearance(EntityUid uid, AppearanceComponent? appearance = null, ApcComponent? apc = null)
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{
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if (!Resolve(uid, ref appearance, ref apc, false))
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return;
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appearance.SetData(ApcVisuals.PanelState, GetPanelState(apc));
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}
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private sealed class ApcToolFinishedEvent : EntityEventArgs
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{
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public EntityUid Target { get; }
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public ApcToolFinishedEvent(EntityUid target)
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{
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Target = target;
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}
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}
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private void OnExamine(EntityUid uid, ApcComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(component.IsApcOpen
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? "apc-component-on-examine-panel-open"
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: "apc-component-on-examine-panel-closed"));
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}
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}
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}
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