APC construction updated, uses electronics (#10987)
* APC construction and deconstruction Construction action GivePrototype * APC needs screwing + sprites * apc framework, working construction recipe * Energy swords hot * APC changes * APC construction/deconstruction * removed comments * Revert "Energy swords hot" This reverts commit 75228483abb3cc6252118b319bc8949d5198362d. * Renamed function for clarity * Fixed the last step not showing in the construction menu * Some fixes * Update Content.Server/Power/EntitySystems/ApcSystem.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Construction/Completions/GivePrototype.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Power/Components/ApcElectronicsComponent.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Client/Power/APC/ApcVisualizer.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
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Content.Server/Construction/Completions/GivePrototype.cs
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44
Content.Server/Construction/Completions/GivePrototype.cs
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using Content.Server.Stack;
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using Content.Shared.Construction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Prototypes;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class GivePrototype : IGraphAction
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{
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype { get; private set; } = string.Empty;
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[DataField("amount")]
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public int Amount { get; private set; } = 1;
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (string.IsNullOrEmpty(Prototype))
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return;
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var coordinates = entityManager.GetComponent<TransformComponent>(userUid ?? uid).Coordinates;
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if (EntityPrototypeHelpers.HasComponent<StackComponent>(Prototype))
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{
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var stackEnt = entityManager.SpawnEntity(Prototype, coordinates);
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var stack = entityManager.GetComponent<StackComponent>(stackEnt);
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entityManager.EntitySysManager.GetEntitySystem<StackSystem>().SetCount(stackEnt, Amount, stack);
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entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, stackEnt);
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}
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else
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{
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for (var i = 0; i < Amount; i++)
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{
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var item = entityManager.SpawnEntity(Prototype, coordinates);
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entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(userUid, item);
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}
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}
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}
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}
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}
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