Microwave is done. Added an easter egg recipe and made the cheeseburger recipe more sensible.
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@@ -4,10 +4,7 @@ using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Kitchen
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{
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@@ -44,8 +41,19 @@ namespace Content.Shared.Kitchen
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EntityID = entityID;
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}
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}
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[Serializable, NetSerializable]
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public class MicrowaveSelectCookTimeMessage : BoundUserInterfaceMessage
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{
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public byte newCookTime;
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public MicrowaveSelectCookTimeMessage(byte newTime)
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{
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newCookTime = newTime;
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}
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}
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}
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[NetSerializable, Serializable]
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public class MicrowaveUpdateUserInterfaceState : BoundUserInterfaceState
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{
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