Biome marker layer tweaks (#23663)
* Biome marker layer tweaks - Ensure veins get spawned at great perf cost (it's time-sliced anyway). - Bump asteroids from 6 nodes to 10 nodes. * Fixes * magnet * Magnet dictates wreck spawn * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs * mraow
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@@ -1,6 +1,5 @@
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'salvage-expedition-window-title'}"
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MinSize="800 360">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
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@@ -31,6 +31,7 @@ public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterf
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{
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base.Open();
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_window = new OfferingWindow();
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_window.Title = Loc.GetString("salvage-expedition-window-title");
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_window.OnClose += Close;
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_window?.OpenCenteredLeft();
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}
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@@ -21,6 +21,7 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new OfferingWindow();
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_window.Title = Loc.GetString("salvage-magnet-window-title");
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_window.OnClose += Close;
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_window.OpenCenteredLeft();
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}
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