Biome marker layer tweaks (#23663)
* Biome marker layer tweaks - Ensure veins get spawned at great perf cost (it's time-sliced anyway). - Bump asteroids from 6 nodes to 10 nodes. * Fixes * magnet * Magnet dictates wreck spawn * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs * mraow
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
<controls:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'salvage-expedition-window-title'}"
|
||||
MinSize="800 360">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
|
||||
|
||||
Reference in New Issue
Block a user