Biome marker layer tweaks (#23663)

* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
This commit is contained in:
metalgearsloth
2024-01-09 22:44:38 +11:00
committed by GitHub
parent 122611cda9
commit d7eb7b700c
6 changed files with 111 additions and 76 deletions

View File

@@ -1,6 +1,5 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'salvage-expedition-window-title'}"
MinSize="800 360">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">