Biome marker layer tweaks (#23663)

* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
This commit is contained in:
metalgearsloth
2024-01-09 22:44:38 +11:00
committed by GitHub
parent 122611cda9
commit d7eb7b700c
6 changed files with 111 additions and 76 deletions

View File

@@ -4,6 +4,7 @@ salvage-system-announcement-spawn-no-debris-available = No debris could be recov
salvage-system-announcement-arrived = A piece of salvagable debris has been pulled in. Estimated hold time: {$timeLeft} seconds.
salvage-asteroid-name = Asteroid
salvage-magnet-window-title = Salvage magnet
salvage-expedition-window-progression = Progression
salvage-magnet-resources = {$resource ->
@@ -19,8 +20,10 @@ salvage-magnet-resources = {$resource ->
salvage-magnet-resources-count = {$count ->
[1] (Poor)
[2] (Rich)
[3] (Rich)
[2] (Moderate)
[3] (Moderate)
[4] (Rich)
[5] (Rich)
*[other] (Extraordinary)
}