Biome marker layer tweaks (#23663)
* Biome marker layer tweaks - Ensure veins get spawned at great perf cost (it's time-sliced anyway). - Bump asteroids from 6 nodes to 10 nodes. * Fixes * magnet * Magnet dictates wreck spawn * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs * mraow
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@@ -4,6 +4,7 @@ salvage-system-announcement-spawn-no-debris-available = No debris could be recov
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salvage-system-announcement-arrived = A piece of salvagable debris has been pulled in. Estimated hold time: {$timeLeft} seconds.
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salvage-asteroid-name = Asteroid
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salvage-magnet-window-title = Salvage magnet
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salvage-expedition-window-progression = Progression
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salvage-magnet-resources = {$resource ->
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@@ -19,8 +20,10 @@ salvage-magnet-resources = {$resource ->
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salvage-magnet-resources-count = {$count ->
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[1] (Poor)
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[2] (Rich)
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[3] (Rich)
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[2] (Moderate)
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[3] (Moderate)
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[4] (Rich)
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[5] (Rich)
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*[other] (Extraordinary)
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}
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