diff --git a/Content.Server/GameObjects/Components/Power/PowerDevice.cs b/Content.Server/GameObjects/Components/Power/PowerDevice.cs
index df973b4534..3ec986c6d6 100644
--- a/Content.Server/GameObjects/Components/Power/PowerDevice.cs
+++ b/Content.Server/GameObjects/Components/Power/PowerDevice.cs
@@ -192,6 +192,10 @@ namespace Content.Server.GameObjects.Components.Power
}
}
+ ///
+ /// Updates the state of whether or not this device is powered,
+ /// and fires off events if said state has changed.
+ ///
private void UpdatePowered()
{
var oldPowered = Powered;
@@ -319,6 +323,10 @@ namespace Content.Server.GameObjects.Components.Power
ConnectToBestProvider();
}
+ ///
+ /// Process mechanism to keep track of internal battery and power status.
+ ///
+ /// Time since the last process frame.
internal virtual void ProcessInternalPower(float frametime)
{
if (Owner.TryGetComponent(out var storage) && storage.CanDeductCharge(Load))