Improves AirtightComponent.
- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true. - Fixes edge firelocks atmos airtight direction - Fixes atmos debug overlay not accounting for angle 0 being south.
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@@ -90,12 +90,12 @@ namespace Content.Shared.Atmos
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{
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AtmosDirection.East => Angle.FromDegrees(90),
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AtmosDirection.North => Angle.FromDegrees(180),
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AtmosDirection.West => Angle.FromDegrees(-90),
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AtmosDirection.West => Angle.FromDegrees(270),
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AtmosDirection.South => Angle.FromDegrees(0),
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AtmosDirection.NorthEast => Angle.FromDegrees(135),
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AtmosDirection.NorthWest => Angle.FromDegrees(-135),
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AtmosDirection.SouthWest => Angle.FromDegrees(-45),
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AtmosDirection.NorthWest => Angle.FromDegrees(205),
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AtmosDirection.SouthWest => Angle.FromDegrees(315),
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AtmosDirection.SouthEast => Angle.FromDegrees(45),
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_ => throw new ArgumentOutOfRangeException(nameof(direction), $"It was {direction}."),
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