Improves AirtightComponent.
- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true. - Fixes edge firelocks atmos airtight direction - Fixes atmos debug overlay not accounting for angle 0 being south.
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@@ -18,7 +18,7 @@ void fragment() {
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highp vec4 grad = vec4(0.8 - length( uv - center )/res_xy.y * gradientfalloffwidth);
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highp vec4 layer1 = vec4(vec3(255.0),0.0);
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highp vec4 layer2 = circle(uv, center, radius, grad.rgb);
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COLOR = mix(layer1, layer2, layer2.a);
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