Mini Gravity Generator (#8449)
* meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -70,3 +70,37 @@
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# Gravity generator is a large machine, not casting shadows is fine within the radius set above.
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# Gravity generator is a large machine, not casting shadows is fine within the radius set above.
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castShadows: false
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castShadows: false
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color: "#a8ffd9"
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color: "#a8ffd9"
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- type: entity
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id: GravityGeneratorMini
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parent: GravityGenerator
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name: mini gravity generator
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description: It's what keeps you to the floor, now in fun size.
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components:
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- type: Sprite
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netsync: false
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sprite: Structures/Machines/gravity_generator_mini.rsi
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layers:
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- state: on
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map: ["enum.GravityGeneratorVisualLayers.Base"]
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- sprite: Structures/Machines/gravity_generator_core.rsi
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state: activated
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shader: unshaded
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map: ["enum.GravityGeneratorVisualLayers.Core"]
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scale: "0.4,0.4"
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offset: "0,0.2"
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.4"
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mass: 500
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mask:
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- LargeMobMask
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layer:
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- WallLayer
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- type: GravityGenerator
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idlePower: 15
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activePower: 500
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lightRadiusMin: 0.75
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lightRadiusMax: 2.5
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@@ -0,0 +1,20 @@
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{
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"version":1,
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"license": "CC-BY-SA-4.0",
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"copyright": "By Peptide90 for OR14 and SS14",
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"size":{
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"x": 32,
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"y": 32
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},
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"states":[
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{
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"name":"on"
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},
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{
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"name": "off"
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},
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{
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"name": "broken"
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}
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]
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}
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